feat(pet): cleared alerts stay cleared, contextual bubbles, i18n, moments, chat window
- Fix: an errored session alerted on every update, and Clear alerts only dropped it in memory, so its next update (or a reload) brought the alert straight back. An error now alerts on the transition into error only; cleared sessions are remembered (agenthub.pet.dismissedErrors) and stay quiet until they recover and fail anew. - Quips, greetings, notifications and Ask answers move to i18n (EN/VI); Ask understands Vietnamese keywords and names the sessions it counts. - The pet goes by the worn pet's name; click it in the panel to rename (agenthub.pet.names, synced to the account). - Bubbles name the session they are about, with an Open button (never a resume); a burst of the same event coalesces into one count. - Moments: a new session waves, a finish hops, a subagent peeks, a wait taps, an error flinches — on Sagi, Codex sprites and still images. Idle fidgets, a once-per-session greeting, a "Needs you" list, an amber waiting dot. - Pat (heart button, Ask, or stroking the pet) reacts on the pet itself, so it shows while the panel or chat is open. - Panel drops Run Claude / Activity / Sessions / Errored. - Ask hands off to a chat window (PetChat) on the default AI tool (Claude/Codex): transcript as bubbles, follow-ups and CLI menus through an off-screen attached terminal; no new server route. Verified on HEAD + this diff in a clean worktree: tsc -b, the full client suite (1334/1335; the one failure, ConversationView.follow, is flaky under load and passes 3/3 alone) and server me-prefs.test.js. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -1,8 +1,8 @@
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/**
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* @file quips.ts
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* @description Sagi's personality: pools of short phrases keyed by pulse/mood,
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* plus a deterministic-by-injection picker. Pure data + a pure function so it
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* can be unit-tested without randomness leaking in.
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* @description Sagi's personality: pools of short phrases keyed by pulse/mood
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* (and greetings, pat reactions), read from the `settings:sagi.*` i18n arrays
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* so they follow the UI language, plus a deterministic-by-injection picker.
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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*/
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/* =============================================================================
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@@ -24,10 +24,13 @@
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*
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* ## Internal dependencies
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* - `./brain`
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* - `../../i18n`
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*
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* ## Public surface
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* - `QuipKey` — exported API; see TSDoc on the symbol for behavior.
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* - `pickQuip` — exported API; see TSDoc on the symbol for behavior.
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* - `pickLine` — exported API; see TSDoc on the symbol for behavior.
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* - `greetingKey` — exported API; see TSDoc on the symbol for behavior.
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* - `ALL_QUIP_KEYS` — exported API; see TSDoc on the symbol for behavior.
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*
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* ## Testing pointers
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@@ -59,76 +62,60 @@
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*
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* ----------------------------------------------------------------------------- */
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import i18n from "../../i18n";
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import type { Mood, SagiPulse } from "./brain";
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export type QuipKey = NonNullable<SagiPulse> | Mood;
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const QUIPS: Record<QuipKey, string[]> = {
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export const ALL_QUIP_KEYS: QuipKey[] = [
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// Pulses (event-driven, transient bubbles)
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session_done: [
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"a session just wrapped up! 🐾",
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"a session finished - nice work! ✨",
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"that session's all done 😺",
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"clean finish on that one 💜",
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],
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session_start: [
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"a new session started! 👀",
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"a fresh session just landed 🐾",
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"ooh, a new session to watch 😻",
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"something new is cooking 🍲",
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],
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subagent_spawn: [
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"a subagent just spawned! 🐾",
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"a little helper joined in 🤝",
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"a subagent's on the job 🚀",
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"reinforcements - new subagent! 😺",
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],
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waiting: [
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"a session needs your input 👀",
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"a session is waiting on you ⏳",
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"a session paused for your reply 💬",
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"your turn - a session's waiting 🐾",
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],
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error: [
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"uh oh, a session hit an error 😿",
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"something broke - wanna peek? 🙀",
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"a hook tripped on something ⚠️",
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"hiss… an error popped up 💢",
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],
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run_done: [
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"your run just finished! 🐾",
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"the run's all wrapped up ✨",
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"run complete - that's a wrap 😸",
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"all done with that run 💜",
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],
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// Moods (steady-state flavor, used by the panel / idle bubbles)
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disconnected: [
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"lost the connection… 😴",
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"can't reach the server 📡",
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"no signal - taking a nap 💤",
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],
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worried: ["that didn't look right 😟", "keeping an eye out 👀", "hmm, something's off 🫣"],
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stuck: [
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"a session's been quiet a while… 🤔",
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"is something stuck? ⏳",
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"still chewing on it… 😾",
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],
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happy: ["great run! 😻", "love a tidy finish ✨", "purrfect 💜"],
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thinking: ["hmm, let me look… 🤔", "sniffing around… 🐾", "one sec, checking 🔍"],
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watching: ["on the prowl 👀", "watching your sessions 😼", "eyes peeled 🐾"],
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sleeping: ["zzz… 💤", "wake me if something happens 😴", "curled up, all calm 🐈"],
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idle: ["all quiet 😺", "ready when you are 🐾", "just vibing ✨"],
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};
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"session_done",
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"session_start",
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"subagent_spawn",
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"waiting",
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"error",
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"run_done",
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// Moods (steady-state flavor)
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"disconnected",
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"worried",
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"stuck",
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"happy",
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"thinking",
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"watching",
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"sleeping",
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"idle",
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];
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const KNOWN = new Set<string>(ALL_QUIP_KEYS);
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/**
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* Pick a quip for a key. `rand` is injectable for deterministic tests; defaults
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* to Math.random. Returns "" only for an unknown key (never throws).
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* Pick one line from an i18n string array under `settings:sagi.<path>`.
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* `rand` is injectable for deterministic tests. Returns "" for a missing or
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* empty pool (never throws).
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*/
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export function pickQuip(key: QuipKey, rand: () => number = Math.random): string {
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const pool = QUIPS[key];
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if (!pool || pool.length === 0) return "";
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export function pickLine(
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path: string,
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rand: () => number = Math.random,
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vars?: Record<string, unknown>
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): string {
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const pool = i18n.t(`settings:sagi.${path}`, { returnObjects: true, ...vars }) as unknown;
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if (!Array.isArray(pool) || pool.length === 0) return "";
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const i = Math.min(pool.length - 1, Math.max(0, Math.floor(rand() * pool.length)));
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return pool[i] ?? "";
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const line = pool[i];
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return typeof line === "string" ? line : "";
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}
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export const ALL_QUIP_KEYS = Object.keys(QUIPS) as QuipKey[];
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/**
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* Pick a quip for a key, in the UI language. Returns "" only for an unknown
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* key (never throws).
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*/
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export function pickQuip(key: QuipKey, rand: () => number = Math.random): string {
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return KNOWN.has(key) ? pickLine(`quips.${key}`, rand) : "";
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}
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/** Which greeting pool fits the hour: morning 5–11, afternoon 12–17, evening 18–22, else night. */
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export function greetingKey(hour: number): "morning" | "afternoon" | "evening" | "night" {
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if (hour >= 5 && hour < 12) return "morning";
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if (hour >= 12 && hour < 18) return "afternoon";
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if (hour >= 18 && hour < 23) return "evening";
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return "night";
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}
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