perf: rest animations, cheaper chat typing and server polls, async per-tool hooks
UI
- No animation runs forever: Sagi moods, the custom pet sprite, status dots
(pulse-dot, pulse-slow, ping) and the chat shimmer play a few cycles and
rest. An infinite animation kept the browser drawing 60 frames a second.
- useSagiBrain: frames that only move lastActivityAt by <1 s keep the old
state; the 1 s tick re-renders only when the mood changes.
- ConversationView and MessageList are memoized and PaneChat passes stable
callbacks: typing in the chat box no longer re-renders the conversation.
- The chat's 700 ms menu poll reads plain text first and scans the terminal
cell by cell (reusing one cell) only when a row could be a menu cursor row.
Server
- GET /sessions/:id/transcript?after=N skips lines <= N before JSON.parse.
- GET /sessions/:id/outline is cached until the session's events change.
- broadcastLane uses the cached tmux.liveSessions(); tmux.hasSession answers
"yes" from the fresh shared list instead of a synchronous spawn (50-150 ms
per psmux call on Windows, blocking terminal echo).
- pane-mode polls every 150 ms; writeHourly writes only changed hour buckets.
- /api/metrics: agenthub_event_loop_delay_seconds{quantile}.
Hooks
- PreToolUse/PostToolUse run with "async": true (settings installer,
plugin.json, S3 managed settings): Claude Code no longer waits a Node start
before and after every tool call.
Committed with --no-verify at the owner's request: the pre-commit full server
suite fails on 9 tests that fail identically on 0c2f498 (lane-sync merge: no
git identity on this host; read-pool; resolveHost; codex-usage 1 ms flake).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -58,6 +58,8 @@ const ROW: Record<Mood, number> = {
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/** What the user is doing to the pet, which outranks its mood. */
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export type PetAction = "run-left" | "run-right" | "wave";
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const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
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/** Loops of a row before the sprite rests on its first frame. */
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const SPRITE_LOOPS = 4;
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export function PetSprite({
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id,
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@@ -95,13 +97,17 @@ export function PetSprite({
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const own = play(row, sleeping ? SLEEP_SLOWDOWN : 1);
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let list = MOMENTS.has(row) ? [...own, ...own, ...own] : own;
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let i = 0;
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let loops = 0;
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let timer = 0;
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// `i` always indexes `list`: it wraps at its end.
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// `i` always indexes `list`: it wraps at its end. A few loops, then the
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// first frame rests — a sprite that never stops re-paints the page several
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// times a second for as long as it is open; a new mood or action plays again.
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const tick = () => {
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timer = window.setTimeout(() => {
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if (++i === list.length) {
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i = 0;
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if (MOMENTS.has(row)) list = play(0);
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if (++loops >= SPRITE_LOOPS) return setCell(list[0]!);
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}
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setCell(list[i]!);
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tick();
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@@ -1,8 +1,12 @@
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/**
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* sagi.css - animations + mood expressions for the Sagi companion.
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* Colors mirror the app's theme tokens (accent #6366f1/#818cf8, surface scale)
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* with warm pink accents (ears, cheeks, nose) for cuteness. All continuous
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* motion is disabled under [data-reduced="1"] and prefers-reduced-motion.
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* with warm pink accents (ears, cheeks, nose) for cuteness. No mood animates
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* forever: each plays a few cycles when the mood begins and then rests — an
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* infinite animation makes the browser draw a new frame 60 times a second for
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* as long as the page is open (the drop-shadow filter re-rendered each time),
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* which made the whole desktop stutter. All motion is disabled under
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* [data-reduced="1"] and prefers-reduced-motion.
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* Transform origins are the delicate part - see the comments on .sagi-avatar
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* and .sagi-eye-blink for which reference box each one resolves against.
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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@@ -206,20 +210,20 @@
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/* idle: gentle breathing + occasional blink */
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.sagi-avatar[data-mood="idle"] {
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animation: sagi-breathe 4s ease-in-out infinite;
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animation: sagi-breathe 4s ease-in-out 0s 3;
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}
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/* Blink lives on the inner group so it never overrides the outer group's
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eye-tracking translate (which would freeze the eyes - see the CSS-blink
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note in SagiAvatar.tsx). */
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.sagi-avatar[data-mood="idle"] .sagi-eye-blink {
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animation: sagi-blink 5s ease-in-out infinite;
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animation: sagi-blink 5s ease-in-out 0s 3;
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}
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/* happy: whole-mascot bob + twinkling sparkle */
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.sagi-avatar[data-mood="happy"] {
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animation: sagi-bob 0.5s ease-in-out 0s 4;
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}
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.sagi-avatar[data-mood="happy"] .sagi-sparkle {
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animation: sagi-sparkle-twinkle 0.9s ease-in-out infinite;
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animation: sagi-sparkle-twinkle 0.9s ease-in-out 0s 4;
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transform-origin: 797px 274px; /* sparkle centre, mascot 1050,380 */
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}
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/* worried: alarmed shake */
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@@ -228,19 +232,19 @@
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}
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/* stuck: slow, drooping breathe (fatigued) */
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.sagi-avatar[data-mood="stuck"] {
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animation: sagi-droop 2.4s ease-in-out infinite;
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animation: sagi-droop 2.4s ease-in-out 0s 3;
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}
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/* thinking: rocking head tilt */
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.sagi-avatar[data-mood="thinking"] {
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animation: sagi-rock 1.8s ease-in-out infinite;
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animation: sagi-rock 1.8s ease-in-out 0s 4;
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}
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/* watching: attentive sway while a session is live */
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.sagi-avatar[data-mood="watching"] {
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animation: sagi-sway 3.2s ease-in-out infinite;
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animation: sagi-sway 3.2s ease-in-out 0s 3;
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}
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/* sleeping: slow breathe, droop */
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.sagi-avatar[data-mood="sleeping"] {
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animation: sagi-breathe 5s ease-in-out infinite;
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animation: sagi-breathe 5s ease-in-out 0s 3;
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}
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/* ── reduced motion: kill all continuous animation ── */
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@@ -339,7 +343,7 @@
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align-items: center;
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justify-content: center;
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border: 2px solid #0c0c14;
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animation: sagi-error-pulse 1.2s ease-in-out infinite;
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animation: sagi-error-pulse 1.2s ease-in-out 0s 5;
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}
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.sagi-bubble {
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max-width: 16rem;
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@@ -375,7 +379,7 @@
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/* An uploaded still image has no frames of its own: it bobs, faster while an
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agent works and slower asleep. A Codex spritesheet animates by its frames. */
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.sagi-pet-image {
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animation: sagi-pet-bob 2.6s ease-in-out infinite;
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animation: sagi-pet-bob 2.6s ease-in-out 0s 3;
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-webkit-user-drag: none;
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}
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.sagi-pet-image[data-mood="thinking"] {
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@@ -77,6 +77,17 @@ import {
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import { pickQuip } from "./quips";
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import { sagiPrefs } from "./prefs";
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/** `next` differs from `prev` only by a lastActivityAt less than a second
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* newer — nothing the mascot shows, at the moods' 1 s resolution. */
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function onlyActivityMoved(prev: SagiState, next: SagiState): boolean {
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if (next === prev) return true;
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if (next.lastActivityAt - prev.lastActivityAt >= 1000) return false;
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for (const k of Object.keys(next) as (keyof SagiState)[]) {
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if (k !== "lastActivityAt" && next[k] !== prev[k]) return false;
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}
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return true;
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}
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const BUBBLE_MS = 4500;
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// Minimum gap between non-error bubbles, so a burst of activity doesn't spam.
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const BUBBLE_THROTTLE_MS = 3000;
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@@ -153,7 +164,10 @@ export function useSagiBrain(): SagiBrain {
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setState((prev) => {
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const { state: next, pulse } = reduceSagi(prev, msg, t);
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if (pulse) showBubble(pickQuip(pulse), pulse === "error");
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return next;
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// Most frames only move lastActivityAt, which the moods read at a 1 s
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// resolution: keep the old state then, so a hook burst (several
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// frames a second) does not re-render the mascot on every frame.
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return onlyActivityMoved(prev, next) ? prev : next;
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});
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});
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const unsubConn = eventBus.onConnection((connected) => {
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@@ -169,15 +183,25 @@ export function useSagiBrain(): SagiBrain {
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// happy/worried) re-evaluate without needing a new event.
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useEffect(() => {
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// Hidden tab: no re-render; the first visible tick catches the mood up.
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// Only a tick that changes the mood re-renders: an idle mascot is not
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// drawn again every second for nothing.
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const id = setInterval(() => {
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if (document.visibilityState === "visible") setTick(Date.now());
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if (document.visibilityState !== "visible") return;
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const now = Date.now();
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if (deriveMood(stateRef.current, now) !== moodRef.current) setTick(now);
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}, 1000);
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return () => clearInterval(id);
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}, []);
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useEffect(() => () => clearTimeout(bubbleTimer.current), []);
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const mood = useMemo(() => deriveMood(state, tick), [state, tick]);
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// Judged at render time: `tick` only moves when the mood would change, so
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// it may be old when a frame re-renders.
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const mood = useMemo(() => deriveMood(state, Math.max(tick, Date.now())), [state, tick]);
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const stateRef = useRef(state);
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stateRef.current = state;
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const moodRef = useRef(mood);
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moodRef.current = mood;
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const status = useMemo(() => statusOf(state), [state]);
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const dismissBubble = useCallback(() => {
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