perf: rest animations, cheaper chat typing and server polls, async per-tool hooks
UI
- No animation runs forever: Sagi moods, the custom pet sprite, status dots
(pulse-dot, pulse-slow, ping) and the chat shimmer play a few cycles and
rest. An infinite animation kept the browser drawing 60 frames a second.
- useSagiBrain: frames that only move lastActivityAt by <1 s keep the old
state; the 1 s tick re-renders only when the mood changes.
- ConversationView and MessageList are memoized and PaneChat passes stable
callbacks: typing in the chat box no longer re-renders the conversation.
- The chat's 700 ms menu poll reads plain text first and scans the terminal
cell by cell (reusing one cell) only when a row could be a menu cursor row.
Server
- GET /sessions/:id/transcript?after=N skips lines <= N before JSON.parse.
- GET /sessions/:id/outline is cached until the session's events change.
- broadcastLane uses the cached tmux.liveSessions(); tmux.hasSession answers
"yes" from the fresh shared list instead of a synchronous spawn (50-150 ms
per psmux call on Windows, blocking terminal echo).
- pane-mode polls every 150 ms; writeHourly writes only changed hour buckets.
- /api/metrics: agenthub_event_loop_delay_seconds{quantile}.
Hooks
- PreToolUse/PostToolUse run with "async": true (settings installer,
plugin.json, S3 managed settings): Claude Code no longer waits a Node start
before and after every tool call.
Committed with --no-verify at the owner's request: the pre-commit full server
suite fails on 9 tests that fail identically on 0c2f498 (lane-sync merge: no
git identity on this host; read-pool; resolveHost; codex-usage 1 ms flake).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -58,6 +58,8 @@ const ROW: Record<Mood, number> = {
|
||||
/** What the user is doing to the pet, which outranks its mood. */
|
||||
export type PetAction = "run-left" | "run-right" | "wave";
|
||||
const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
|
||||
/** Loops of a row before the sprite rests on its first frame. */
|
||||
const SPRITE_LOOPS = 4;
|
||||
|
||||
export function PetSprite({
|
||||
id,
|
||||
@@ -95,13 +97,17 @@ export function PetSprite({
|
||||
const own = play(row, sleeping ? SLEEP_SLOWDOWN : 1);
|
||||
let list = MOMENTS.has(row) ? [...own, ...own, ...own] : own;
|
||||
let i = 0;
|
||||
let loops = 0;
|
||||
let timer = 0;
|
||||
// `i` always indexes `list`: it wraps at its end.
|
||||
// `i` always indexes `list`: it wraps at its end. A few loops, then the
|
||||
// first frame rests — a sprite that never stops re-paints the page several
|
||||
// times a second for as long as it is open; a new mood or action plays again.
|
||||
const tick = () => {
|
||||
timer = window.setTimeout(() => {
|
||||
if (++i === list.length) {
|
||||
i = 0;
|
||||
if (MOMENTS.has(row)) list = play(0);
|
||||
if (++loops >= SPRITE_LOOPS) return setCell(list[0]!);
|
||||
}
|
||||
setCell(list[i]!);
|
||||
tick();
|
||||
|
||||
Reference in New Issue
Block a user