feat: analytics parity — tool cost, date ranges, budgets, query explorer, replay, snapshots (v2.4.0)
Analytics parity phases 2–7 (docs/plans/analytics-parity/), built on
138e706 and ported onto v2.3.1:
- Cost by AI tool (?tool= on cost/analytics/stats/workflows, by_tool,
Codex fast/priority and flex tiers, agenthub_cost_usd_total{tool,model})
- Date ranges (from/to) on cost/analytics/workflows; Analytics range select
with Today / This week (Monday) / This month (1st) / 7d / 30d / 90d / All /
Custom; workflow filters carried into workflow-stats.js (read worker)
- Budgets and cost alerts as alert rule types (alert_rules rebuilt without
its rule_type CHECK), GET /api/budgets/status, rule preview, spend pace,
status-bar budget chip; rules stay editable in place
- Query Explorer (/query, allowlisted sort, CSV/JSON export) and scheduled
reports (report_definitions/report_runs, Settings → Reports)
- Session Replay tab and immutable snapshots (session_snapshots, /snapshot/:token)
- Remote Codex sync, push ingest with a hashed token, privacy redaction and
ignored folders (Settings → Data), Cursor sessions (no cost)
- Read-only MCP server, statusline, Grafana/Prometheus files
Also: resizable sidebar, pet run/wave animations, the workspace home keeps a
half-typed prompt, and the pre-commit hook runs only the related tests for a
small commit.
This commit is contained in:
@@ -5,7 +5,10 @@
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* animation state (idle, run right, run left, waving, jumping, failed,
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* waiting, running, review) — played one row at a time by Sagi's mood; an
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* uploaded image is shown still and bobs with the same `data-mood` CSS as
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* Sagi. Reduced motion holds the row's first frame. A sprite that fails to
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* Sagi. An `action` (dragged left/right, hovered) plays the run-left/run-right
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* or waving row over the mood's, like Codex's own pet. Each row steps at its
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* own pace and holds its last frame longer, so a loop breathes instead of
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* spinning. Reduced motion holds the row's first frame. A sprite that fails to
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* load (deleted from another browser) calls `onBroken`, so the mascot falls
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* back to Sagi instead of an empty box.
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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@@ -30,11 +33,28 @@ const ROW: Record<Mood, number> = {
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worried: 5, // failed
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disconnected: 5,
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};
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/** What the user is doing to the pet, which outranks its mood. */
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export type PetAction = "run-left" | "run-right" | "wave";
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const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
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/** Per row: ms per frame, and ms the last frame is held before the loop restarts. */
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const PACE: [number, number][] = [
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[220, 1400], // idle: a breath, then a pause
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[120, 120], // run right — keeps up with the drag
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[120, 120], // run left
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[180, 400], // waving
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[160, 700], // jumping
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[200, 1200], // failed
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[220, 900], // waiting
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[170, 400], // running (working)
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[220, 900], // review
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];
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const SLEEP_PACE: [number, number] = [450, 2000];
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export function PetSprite({
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id,
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kind,
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mood,
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action,
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size,
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reducedMotion,
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onBroken,
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@@ -42,23 +62,36 @@ export function PetSprite({
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id: string;
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kind: "codex" | "image";
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mood: Mood;
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action?: PetAction | null;
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size: number;
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reducedMotion: boolean;
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onBroken: () => void;
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}) {
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const url = api.pets.spriteUrl(id);
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const row = ROW[mood] ?? 0;
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const row = action ? ACTION_ROW[action] : (ROW[mood] ?? 0);
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const sleeping = !action && mood === "sleeping";
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const [frame, setFrame] = useState(0);
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useEffect(() => {
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setFrame(0);
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if (kind !== "codex" || reducedMotion) return;
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const timer = window.setInterval(
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() => setFrame((f) => (f + 1) % (FRAMES[row] ?? 1)),
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mood === "sleeping" ? 400 : 125
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);
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return () => window.clearInterval(timer);
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}, [kind, row, mood, reducedMotion]);
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const count = FRAMES[row] ?? 1;
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const [step, hold] = sleeping ? SLEEP_PACE : (PACE[row] ?? [200, 200]);
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let f = 0;
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let timer = 0;
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const tick = () => {
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timer = window.setTimeout(
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() => {
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f = (f + 1) % count;
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setFrame(f);
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tick();
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},
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f === count - 1 ? hold : step
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);
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};
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tick();
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return () => window.clearTimeout(timer);
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}, [kind, row, sleeping, reducedMotion]);
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// A background image reports no error of its own: probe it once.
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useEffect(() => {
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@@ -203,6 +203,7 @@ export function Sagi() {
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const [open, setOpen] = useState(false);
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// The right-click pet menu (`PetMenu.tsx`).
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const [menu, setMenu] = useState(false);
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const [hover, setHover] = useState(false);
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const reducedMotion = usePrefersReducedMotion();
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const navigate = useNavigate();
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const brain = useSagiBrain();
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@@ -331,6 +332,8 @@ export function Sagi() {
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className="sagi-avatar-btn"
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data-dragging={place.dragging ? "1" : "0"}
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style={{ left: place.left, top: place.top, width: size, height: size }}
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onPointerEnter={() => setHover(true)}
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onPointerLeave={() => setHover(false)}
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onPointerDown={place.onPointerDown}
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onPointerMove={place.onPointerMove}
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onPointerUp={place.onPointerUp}
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@@ -358,6 +361,8 @@ export function Sagi() {
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id={pet.id}
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kind={pet.kind}
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mood={brain.mood}
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// Dragged → runs that way; hovered → waves (Codex's pet does both).
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action={place.moving ? `run-${place.moving}` : hover ? "wave" : null}
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size={size}
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reducedMotion={reducedMotion}
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// Deleted elsewhere, or unreadable: back to Sagi.
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@@ -94,6 +94,8 @@ describe("PetSprite", () => {
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expect(sprite.dataset.row).toBe("7");
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expect(sprite.style.backgroundPosition).toBe("0px -728px");
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act(() => vi.advanceTimersByTime(130));
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expect(sprite.style.backgroundPosition).toBe("0px -728px"); // slower than 125 ms
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act(() => vi.advanceTimersByTime(50));
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expect(sprite.style.backgroundPosition).toBe("-96px -728px");
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rerender(
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<PetSprite
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@@ -108,6 +110,45 @@ describe("PetSprite", () => {
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expect(screen.getByTestId("pet-sprite").dataset.row).toBe("5");
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});
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it("runs the way it is dragged and waves on hover, over its mood", () => {
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const props = {
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id: "cp-goku",
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kind: "codex" as const,
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mood: "thinking" as const,
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size: 208,
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reducedMotion: false,
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onBroken: () => {},
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};
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const { rerender } = render(<PetSprite {...props} action="run-left" />);
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expect(screen.getByTestId("pet-sprite").dataset.row).toBe("2");
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rerender(<PetSprite {...props} action="run-right" />);
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expect(screen.getByTestId("pet-sprite").dataset.row).toBe("1");
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rerender(<PetSprite {...props} action="wave" />);
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expect(screen.getByTestId("pet-sprite").dataset.row).toBe("3");
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rerender(<PetSprite {...props} action={null} />);
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expect(screen.getByTestId("pet-sprite").dataset.row).toBe("7");
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});
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it("holds a loop's last frame before starting over", () => {
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render(
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<PetSprite
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id="cp-goku"
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kind="codex"
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mood="idle"
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size={208}
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reducedMotion={false}
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onBroken={() => {}}
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/>
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);
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const sprite = screen.getByTestId("pet-sprite");
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act(() => vi.advanceTimersByTime(5 * 220)); // idle: 6 frames → on the last one
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expect(sprite.style.backgroundPosition).toBe("-960px 0px");
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act(() => vi.advanceTimersByTime(1000));
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expect(sprite.style.backgroundPosition).toBe("-960px 0px");
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act(() => vi.advanceTimersByTime(400));
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expect(sprite.style.backgroundPosition).toBe("0px 0px");
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});
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it("holds the first frame under reduced motion", () => {
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render(
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<PetSprite
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@@ -5,7 +5,16 @@
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*/
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import { describe, it, expect, beforeEach, afterEach, vi } from "vitest";
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import { render, screen, fireEvent, act, cleanup, within } from "@testing-library/react";
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import {
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render,
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renderHook,
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screen,
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fireEvent,
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act,
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cleanup,
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within,
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} from "@testing-library/react";
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import { useSagiPosition } from "../useSagiPosition";
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import { MemoryRouter } from "react-router-dom";
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import { Sagi } from "../Sagi";
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import { eventBus } from "../../../lib/eventBus";
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@@ -192,3 +201,22 @@ describe("Sagi widget", () => {
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expect(JSON.parse(localStorage.getItem("agent-dashboard-sagi-pos") || "{}").side).toBe("left");
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});
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});
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describe("useSagiPosition moving", () => {
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beforeEach(() => vi.useFakeTimers());
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afterEach(() => vi.useRealTimers());
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it("names the drag's direction and settles once the pointer rests", () => {
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const { result } = renderHook(() => useSagiPosition(68));
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const target = { setPointerCapture() {}, releasePointerCapture() {} };
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const ev = (x: number) =>
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({ button: 0, pointerId: 1, clientX: x, clientY: 300, currentTarget: target }) as never;
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act(() => result.current.onPointerDown(ev(500)));
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act(() => result.current.onPointerMove(ev(480)));
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expect(result.current.moving).toBe("left");
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act(() => result.current.onPointerMove(ev(520)));
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expect(result.current.moving).toBe("right");
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act(() => vi.advanceTimersByTime(400));
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expect(result.current.moving).toBeNull();
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});
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});
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@@ -7,6 +7,8 @@
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* viewport fraction so it survives resizes). A small movement threshold tells
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* a drag apart from a tap so dragging never opens the panel. The arrow keys
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* move a focused avatar too (WCAG 2.5.7): ←/→ dock it to an edge, ↑/↓ step it.
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* `moving` names the way it is heading — while dragged (cleared once the
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* pointer rests) and during the glide to its edge — so a pet can run that way.
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* It never rests over the fixed bottom status bar; by default it docks
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* bottom-right just above it.
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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@@ -83,6 +85,8 @@ const DRAG_THRESHOLD = 5;
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const STATUS_BAR = 24;
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// One arrow-key step, in px.
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const KEY_STEP = 40;
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// A held but unmoving drag stops running after this; also the snap glide's length.
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const MOVE_SETTLE_MS = 300;
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const vw = () => (typeof window !== "undefined" ? window.innerWidth : 1024);
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const vh = () => (typeof window !== "undefined" ? window.innerHeight : 768);
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@@ -109,6 +113,8 @@ export interface SagiPlacement {
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/** True when the avatar sits in the lower half - flyouts open upward. */
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openUp: boolean;
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dragging: boolean;
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/** The way the avatar is moving horizontally right now, if it is. */
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moving: "left" | "right" | null;
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onPointerDown: (e: ReactPointerEvent) => void;
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onPointerMove: (e: ReactPointerEvent) => void;
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onPointerUp: (e: ReactPointerEvent) => void;
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@@ -123,6 +129,15 @@ export function useSagiPosition(size: number = SAGI_SIZE): SagiPlacement {
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const [pos, setPos] = useState<SagiPos>(() => sagiPrefs.getPos() ?? defaultPos());
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const [drag, setDrag] = useState<{ left: number; top: number } | null>(null);
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const [, force] = useState(0); // re-derive resting coords on resize
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const [moving, setMoving] = useState<"left" | "right" | null>(null);
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const moveTimer = useRef(0);
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const lastX = useRef(0);
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const heading = useCallback((dir: "left" | "right" | null) => {
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window.clearTimeout(moveTimer.current);
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setMoving(dir);
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if (dir) moveTimer.current = window.setTimeout(() => setMoving(null), MOVE_SETTLE_MS);
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}, []);
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useEffect(() => () => window.clearTimeout(moveTimer.current), []);
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const draggedRef = useRef(false);
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const startRef = useRef<{ px: number; py: number; left: number; top: number } | null>(null);
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@@ -152,6 +167,7 @@ export function useSagiPosition(size: number = SAGI_SIZE): SagiPlacement {
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/* capture unsupported - window-free fallback still works via props */
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}
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startRef.current = { px: e.clientX, py: e.clientY, left: screen.left, top: screen.top };
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lastX.current = e.clientX;
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movedRef.current = false;
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},
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[screen.left, screen.top]
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@@ -172,8 +188,14 @@ export function useSagiPosition(size: number = SAGI_SIZE): SagiPlacement {
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);
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liveRef.current = { left, top };
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setDrag({ left, top });
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// Ignore a pixel of jitter; a steady push keeps re-arming the settle timer.
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const stepX = e.clientX - lastX.current;
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if (Math.abs(stepX) >= 2) {
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lastX.current = e.clientX;
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heading(stepX > 0 ? "right" : "left");
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}
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},
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[size]
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[size, heading]
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);
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const onPointerUp = useCallback(
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@@ -193,12 +215,15 @@ export function useSagiPosition(size: number = SAGI_SIZE): SagiPlacement {
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sagiPrefs.setPos(next);
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setPos(next);
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setDrag(null); // leave drag mode; resting coords (with transition) take over
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// Run along the glide to the edge, when there is a real distance to cover.
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const glide = restingScreen(next, size).left - live.left;
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heading(Math.abs(glide) > size / 2 ? (glide > 0 ? "right" : "left") : null);
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}
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liveRef.current = null;
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startRef.current = null;
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movedRef.current = false;
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},
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[size]
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[size, heading]
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);
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const onKeyDown = useCallback(
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@@ -214,10 +239,11 @@ export function useSagiPosition(size: number = SAGI_SIZE): SagiPlacement {
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}
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if (!next) return;
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e.preventDefault();
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if (next.side !== pos.side) heading(next.side);
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sagiPrefs.setPos(next);
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setPos(next);
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},
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[pos, size]
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[pos, size, heading]
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);
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const consumeDrag = useCallback(() => {
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@@ -233,6 +259,7 @@ export function useSagiPosition(size: number = SAGI_SIZE): SagiPlacement {
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side: pos.side,
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openUp: screen.top + size / 2 > vh() / 2,
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dragging: drag !== null,
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moving,
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onPointerDown,
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onPointerMove,
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onPointerUp,
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Reference in New Issue
Block a user