feat: analytics parity — tool cost, date ranges, budgets, query explorer, replay, snapshots (v2.4.0)
Analytics parity phases 2–7 (docs/plans/analytics-parity/), built on
138e706 and ported onto v2.3.1:
- Cost by AI tool (?tool= on cost/analytics/stats/workflows, by_tool,
Codex fast/priority and flex tiers, agenthub_cost_usd_total{tool,model})
- Date ranges (from/to) on cost/analytics/workflows; Analytics range select
with Today / This week (Monday) / This month (1st) / 7d / 30d / 90d / All /
Custom; workflow filters carried into workflow-stats.js (read worker)
- Budgets and cost alerts as alert rule types (alert_rules rebuilt without
its rule_type CHECK), GET /api/budgets/status, rule preview, spend pace,
status-bar budget chip; rules stay editable in place
- Query Explorer (/query, allowlisted sort, CSV/JSON export) and scheduled
reports (report_definitions/report_runs, Settings → Reports)
- Session Replay tab and immutable snapshots (session_snapshots, /snapshot/:token)
- Remote Codex sync, push ingest with a hashed token, privacy redaction and
ignored folders (Settings → Data), Cursor sessions (no cost)
- Read-only MCP server, statusline, Grafana/Prometheus files
Also: resizable sidebar, pet run/wave animations, the workspace home keeps a
half-typed prompt, and the pre-commit hook runs only the related tests for a
small commit.
This commit is contained in:
@@ -5,7 +5,10 @@
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* animation state (idle, run right, run left, waving, jumping, failed,
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* waiting, running, review) — played one row at a time by Sagi's mood; an
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* uploaded image is shown still and bobs with the same `data-mood` CSS as
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* Sagi. Reduced motion holds the row's first frame. A sprite that fails to
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* Sagi. An `action` (dragged left/right, hovered) plays the run-left/run-right
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* or waving row over the mood's, like Codex's own pet. Each row steps at its
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* own pace and holds its last frame longer, so a loop breathes instead of
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* spinning. Reduced motion holds the row's first frame. A sprite that fails to
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* load (deleted from another browser) calls `onBroken`, so the mascot falls
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* back to Sagi instead of an empty box.
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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@@ -30,11 +33,28 @@ const ROW: Record<Mood, number> = {
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worried: 5, // failed
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disconnected: 5,
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};
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/** What the user is doing to the pet, which outranks its mood. */
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export type PetAction = "run-left" | "run-right" | "wave";
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const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
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/** Per row: ms per frame, and ms the last frame is held before the loop restarts. */
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const PACE: [number, number][] = [
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[220, 1400], // idle: a breath, then a pause
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[120, 120], // run right — keeps up with the drag
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[120, 120], // run left
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[180, 400], // waving
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[160, 700], // jumping
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[200, 1200], // failed
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[220, 900], // waiting
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[170, 400], // running (working)
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[220, 900], // review
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];
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const SLEEP_PACE: [number, number] = [450, 2000];
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export function PetSprite({
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id,
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kind,
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mood,
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action,
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size,
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reducedMotion,
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onBroken,
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@@ -42,23 +62,36 @@ export function PetSprite({
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id: string;
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kind: "codex" | "image";
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mood: Mood;
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action?: PetAction | null;
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size: number;
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reducedMotion: boolean;
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onBroken: () => void;
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}) {
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const url = api.pets.spriteUrl(id);
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const row = ROW[mood] ?? 0;
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const row = action ? ACTION_ROW[action] : (ROW[mood] ?? 0);
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const sleeping = !action && mood === "sleeping";
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const [frame, setFrame] = useState(0);
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useEffect(() => {
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setFrame(0);
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if (kind !== "codex" || reducedMotion) return;
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const timer = window.setInterval(
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() => setFrame((f) => (f + 1) % (FRAMES[row] ?? 1)),
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mood === "sleeping" ? 400 : 125
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);
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return () => window.clearInterval(timer);
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}, [kind, row, mood, reducedMotion]);
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const count = FRAMES[row] ?? 1;
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const [step, hold] = sleeping ? SLEEP_PACE : (PACE[row] ?? [200, 200]);
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let f = 0;
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let timer = 0;
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const tick = () => {
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timer = window.setTimeout(
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() => {
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f = (f + 1) % count;
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setFrame(f);
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tick();
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},
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f === count - 1 ? hold : step
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);
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};
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tick();
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return () => window.clearTimeout(timer);
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}, [kind, row, sleeping, reducedMotion]);
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// A background image reports no error of its own: probe it once.
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useEffect(() => {
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