feat(lanes): prime and nudge codex lanes into declaring their own stage
A codex lane's declared stage has always depended entirely on the session reading AGENTS.md and calling `ccam stage` on its own — no hook, no wrapper, no enforcement. Two additions make that more reliable without touching the declared-wins / inferred-never-done invariants: - LaneConsolePane pre-fills a codex pane's opening prompt with a plain-text stage-declaration checklist built from the lane's own pipeline_nodes — the same up-front priming a Claude lane gets from its pre-filled /ccam:ship-feature-lane skill command, just as prose since Codex has no slash commands. - server/lib/codex-nudge.js sweeps every 60s and types a one-line reminder into a lane's live tmux pane (tmux.sendText, a new literal-text primitive alongside sendCommand) when its fresh detected_stage has sat undeclared for over two minutes. It never writes stage/detected_stage itself — any resulting declaration is still the codex session's own real ccam stage call, just server-prompted instead of relying on memory alone. server 1354/1354, client 449/449, tsc clean.
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@@ -145,19 +145,27 @@ export function LaneConsolePane({
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// templates never eats a typed requirement. Must be declared AFTER the
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// lane-switch effect: on a lane change that one clears both first.
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const lastPrefill = useRef("");
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// Claude lanes only: the value is a Claude Code slash command, and Codex
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// would take it as literal prose — a prompt it cannot execute is worse than
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// an empty box (it also means the pipeline the skill drives never runs, so
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// the lane declares no stage at all).
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const pipelineSkill = laneTool === "codex" ? "" : currentLane?.pipeline_skill || "";
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// Claude gets a slash command it can execute (`pipeline_skill`), which itself
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// declares stage at every step. Codex has no slash commands — the same
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// string would read as literal prose — so it gets the equivalent priming a
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// different way: a plain-text checklist of this lane's own pipeline node ids,
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// read directly off `pipeline_nodes` so it always matches the template in
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// use. Without SOME opening nudge a codex lane's declared stage depends
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// entirely on AGENTS.md being read on its own, which is easy to miss.
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const promptPrefill =
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laneTool === "codex"
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? currentLane?.pipeline_nodes?.length
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? `Declare progress as you go: run \`ccam stage <stage> --tool codex --evidence "..."\` immediately at each real transition through this pipeline — ${currentLane.pipeline_nodes.map((n) => n.id).join(" -> ")}. Then, your task:\n\n`
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: ""
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: currentLane?.pipeline_skill || "";
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useEffect(() => {
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const next = pipelineSkill ? `${pipelineSkill} ` : "";
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const next = promptPrefill && laneTool === "claude" ? `${promptPrefill} ` : promptPrefill;
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setPrompt((p) => (p === lastPrefill.current ? next : p));
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lastPrefill.current = next;
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// `laneId` is a dep too: switching between two lanes on the SAME template
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// leaves `pipelineSkill` unchanged, and the switch effect just cleared the
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// leaves `promptPrefill` unchanged, and the switch effect just cleared the
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// prompt — without it the new lane would open with an empty box.
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}, [pipelineSkill, laneId]);
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}, [promptPrefill, laneTool, laneId]);
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// The switch effect above only sees whatever `activeRuns` the page already
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// had loaded at that instant. Remounting this page (navigating away and
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