Merge branch 'perf/lag': dashboard lag fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> # Conflicts: # client/src/components/Sagi/PetSprite.tsx # client/src/components/Sagi/useSagiBrain.ts
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@@ -63,6 +63,8 @@ const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, w
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/** A moment's row: wave, jump, failed, waiting, review. It outranks the mood,
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* and the user's own action outranks it. */
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const MOMENT_ROW: Record<PetMoment, number> = { wave: 3, jump: 4, fail: 5, wait: 6, review: 8 };
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/** Loops of a row before the sprite rests on its first frame. */
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const SPRITE_LOOPS = 4;
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export function PetSprite({
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id,
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@@ -102,13 +104,17 @@ export function PetSprite({
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const own = play(row, sleeping ? SLEEP_SLOWDOWN : 1);
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let list = MOMENTS.has(row) ? [...own, ...own, ...own] : own;
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let i = 0;
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let loops = 0;
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let timer = 0;
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// `i` always indexes `list`: it wraps at its end.
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// `i` always indexes `list`: it wraps at its end. A few loops, then the
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// first frame rests — a sprite that never stops re-paints the page several
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// times a second for as long as it is open; a new mood or action plays again.
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const tick = () => {
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timer = window.setTimeout(() => {
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if (++i === list.length) {
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i = 0;
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if (MOMENTS.has(row)) list = play(0);
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if (++loops >= SPRITE_LOOPS) return setCell(list[0]!);
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}
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setCell(list[i]!);
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tick();
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