feat(ui): Orca Dark / Orca Light themes and notification sounds

Two optional named themes from Orca's neutral palette join the Appearance
picker (Orca Dark keeps a blue accent so white-on-accent buttons stay
legible; Orca Light's status colours are darkened to clear 4.5:1 on their
chips). A shown notification can play a sound — None (default), Chime, Pop
or Alert — chosen globally and per notification type in Settings →
Notifications; the WAVs are generated by scripts/gen-notification-sounds.js.
This commit is contained in:
2026-10-01 17:10:46 +07:00
parent eb90244182
commit b71024f244
20 changed files with 487 additions and 55 deletions
@@ -0,0 +1,45 @@
/**
* @file notifPrefs.test.ts
* @description Notification prefs: the defaults (sound "none"), a blob stored
* before sounds existed loading with sound "none", `soundByType` surviving a
* save/load round trip, and `soundFor` preferring a type's override.
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
*/
import { beforeEach, describe, expect, it } from "vitest";
import {
NOTIF_KEY,
defaultNotifPrefs,
loadNotifPrefs,
saveNotifPrefs,
soundFor,
} from "../notifPrefs";
beforeEach(() => localStorage.clear());
describe("notifPrefs", () => {
it("defaults to no sound", () => {
expect(loadNotifPrefs()).toEqual(defaultNotifPrefs);
expect(defaultNotifPrefs.sound).toBe("none");
});
it("loads a blob written before sounds existed with sound none", () => {
localStorage.setItem(NOTIF_KEY, JSON.stringify({ enabled: true, onNewSession: true }));
const prefs = loadNotifPrefs();
expect(prefs.sound).toBe("none");
expect(prefs.enabled).toBe(true);
expect(prefs.soundByType).toBeUndefined();
});
it("round-trips soundByType and resolves a type's sound", () => {
saveNotifPrefs({
...defaultNotifPrefs,
sound: "chime",
soundByType: { onTurnComplete: "pop" },
});
const prefs = loadNotifPrefs();
expect(prefs.soundByType).toEqual({ onTurnComplete: "pop" });
expect(soundFor(prefs, "onTurnComplete")).toBe("pop");
expect(soundFor(prefs, "onSessionError")).toBe("chime");
});
});
+24 -1
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@@ -3,12 +3,26 @@
* the defaults, and the `localStorage` read/write. Settings (which edits them)
* and `useNotifications` (which obeys them) both import from here; they used to
* carry private copies, so adding a notification type meant editing the same
* literal twice and a miss went unnoticed until a toggle did nothing.
* literal twice and a miss went unnoticed until a toggle did nothing. A
* shown notification also plays a sound: `sound` is the default, and
* `soundByType` may override it per notification type (`soundFor`).
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
*/
export const NOTIF_KEY = "agent-monitor-notifications";
export const NOTIF_SOUNDS = ["none", "chime", "pop", "alert"] as const;
export type NotifSound = (typeof NOTIF_SOUNDS)[number];
/** The per-type flags — every key a notification is gated on. */
export type NotifType =
| "onNewSession"
| "onSessionError"
| "onAwaitingInput"
| "onTurnComplete"
| "onSessionComplete"
| "onSubagentSpawn";
export interface NotifPrefs {
/** Master switch; when false no notification fires, whatever the flags say. */
enabled: boolean;
@@ -21,6 +35,9 @@ export interface NotifPrefs {
/** The whole session closed (`SessionEnd`), not just one turn. */
onSessionComplete: boolean;
onSubagentSpawn: boolean;
/** The sound a shown notification plays, unless its type overrides it. */
sound: NotifSound;
soundByType?: Partial<Record<NotifType, NotifSound>>;
}
// The two "Claude is waiting for you" types default ON: they are the reason
@@ -34,8 +51,14 @@ export const defaultNotifPrefs: NotifPrefs = {
onTurnComplete: true,
onSessionComplete: false,
onSubagentSpawn: false,
sound: "none",
};
/** The sound for one notification type: its override, else the default. */
export function soundFor(prefs: NotifPrefs, type: NotifType): NotifSound {
return prefs.soundByType?.[type] ?? prefs.sound;
}
/** Reads prefs, merged over the defaults so a stored blob written by an older
* build (missing the newer flags) still yields a complete object. */
export function loadNotifPrefs(): NotifPrefs {
+20 -1
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@@ -2,10 +2,29 @@
* @file Shows a browser notification — the single `notify()` both
* `useNotifications` (live events) and Settings' "Send Test Notification"
* button call, so the test proves the real delivery path and can report
* where it actually landed instead of a bare fire-and-forget.
* where it actually landed instead of a bare fire-and-forget. `playSound`
* plays one of the generated `public/sounds/*.wav` (see
* `scripts/gen-notification-sounds.js`).
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
*/
import type { NotifSound } from "./notifPrefs";
const audio = new Map<NotifSound, HTMLAudioElement>();
/** Plays a notification sound from the start; "none" plays nothing. A browser
* that refuses autoplay before a user gesture is left to refuse quietly. */
export function playSound(kind: NotifSound): void {
if (kind === "none") return;
let el = audio.get(kind);
if (!el) {
el = new Audio(`/sounds/${kind}.wav`);
audio.set(kind, el);
}
el.currentTime = 0;
void el.play()?.catch(() => {});
}
export type NotifyVia = "native" | "push" | "local" | "blocked" | "none";
export interface NotifyError {