feat(ui): Orca Dark / Orca Light themes and notification sounds
Two optional named themes from Orca's neutral palette join the Appearance picker (Orca Dark keeps a blue accent so white-on-accent buttons stay legible; Orca Light's status colours are darkened to clear 4.5:1 on their chips). A shown notification can play a sound — None (default), Chime, Pop or Alert — chosen globally and per notification type in Settings → Notifications; the WAVs are generated by scripts/gen-notification-sounds.js.
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@@ -3,12 +3,26 @@
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* the defaults, and the `localStorage` read/write. Settings (which edits them)
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* and `useNotifications` (which obeys them) both import from here; they used to
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* carry private copies, so adding a notification type meant editing the same
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* literal twice and a miss went unnoticed until a toggle did nothing.
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* literal twice and a miss went unnoticed until a toggle did nothing. A
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* shown notification also plays a sound: `sound` is the default, and
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* `soundByType` may override it per notification type (`soundFor`).
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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*/
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export const NOTIF_KEY = "agent-monitor-notifications";
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export const NOTIF_SOUNDS = ["none", "chime", "pop", "alert"] as const;
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export type NotifSound = (typeof NOTIF_SOUNDS)[number];
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/** The per-type flags — every key a notification is gated on. */
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export type NotifType =
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| "onNewSession"
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| "onSessionError"
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| "onAwaitingInput"
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| "onTurnComplete"
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| "onSessionComplete"
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| "onSubagentSpawn";
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export interface NotifPrefs {
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/** Master switch; when false no notification fires, whatever the flags say. */
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enabled: boolean;
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@@ -21,6 +35,9 @@ export interface NotifPrefs {
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/** The whole session closed (`SessionEnd`), not just one turn. */
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onSessionComplete: boolean;
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onSubagentSpawn: boolean;
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/** The sound a shown notification plays, unless its type overrides it. */
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sound: NotifSound;
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soundByType?: Partial<Record<NotifType, NotifSound>>;
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}
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// The two "Claude is waiting for you" types default ON: they are the reason
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@@ -34,8 +51,14 @@ export const defaultNotifPrefs: NotifPrefs = {
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onTurnComplete: true,
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onSessionComplete: false,
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onSubagentSpawn: false,
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sound: "none",
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};
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/** The sound for one notification type: its override, else the default. */
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export function soundFor(prefs: NotifPrefs, type: NotifType): NotifSound {
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return prefs.soundByType?.[type] ?? prefs.sound;
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}
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/** Reads prefs, merged over the defaults so a stored blob written by an older
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* build (missing the newer flags) still yields a complete object. */
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export function loadNotifPrefs(): NotifPrefs {
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