feat(ui): Orca Dark / Orca Light themes and notification sounds

Two optional named themes from Orca's neutral palette join the Appearance
picker (Orca Dark keeps a blue accent so white-on-accent buttons stay
legible; Orca Light's status colours are darkened to clear 4.5:1 on their
chips). A shown notification can play a sound — None (default), Chime, Pop
or Alert — chosen globally and per notification type in Settings →
Notifications; the WAVs are generated by scripts/gen-notification-sounds.js.
This commit is contained in:
2026-10-01 17:10:46 +07:00
parent eb90244182
commit b71024f244
20 changed files with 487 additions and 55 deletions
+20 -1
View File
@@ -2,10 +2,29 @@
* @file Shows a browser notification — the single `notify()` both
* `useNotifications` (live events) and Settings' "Send Test Notification"
* button call, so the test proves the real delivery path and can report
* where it actually landed instead of a bare fire-and-forget.
* where it actually landed instead of a bare fire-and-forget. `playSound`
* plays one of the generated `public/sounds/*.wav` (see
* `scripts/gen-notification-sounds.js`).
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
*/
import type { NotifSound } from "./notifPrefs";
const audio = new Map<NotifSound, HTMLAudioElement>();
/** Plays a notification sound from the start; "none" plays nothing. A browser
* that refuses autoplay before a user gesture is left to refuse quietly. */
export function playSound(kind: NotifSound): void {
if (kind === "none") return;
let el = audio.get(kind);
if (!el) {
el = new Audio(`/sounds/${kind}.wav`);
audio.set(kind, el);
}
el.currentTime = 0;
void el.play()?.catch(() => {});
}
export type NotifyVia = "native" | "push" | "local" | "blocked" | "none";
export interface NotifyError {