feat(ui): a Claude-Desktop-style home for every workspace
/workspace?lane=<id> opens on the workspace's home (WorkspaceHome): a prompt box whose Start opens a new session in the first free pane slot, Recents (a live session attaches its pane, any other opens its transcript, nothing resumes), and Instructions / Memory / Context / Folder. Instructions live in lanes.instructions, extra folders and uploaded files in the new lane_sources table (copies under <data dir>/workspace-context/<lane id>/); spawnRun reads them from the lane's rows and hands Claude --add-dir + an appended system prompt file, Codex --add-dir + developer_instructions. Memory is read-only. Every dashboard pane carries AGENTHUB_RUN_ID; hooks forward it and the run records which session the pane holds (a Claude pane follows /clear and /resume but not a nested claude -p), so the sidebar and notifications open the right pane (&run=). Settings loses its Projects group; Worktrees now decides which worktrees Add folder suggests.
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@@ -84,8 +84,19 @@ export function useNotifications() {
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.then((r) => (lanesRef.current = r.lanes))
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.catch(() => {});
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function laneUrlForSession(sessionId: string): string | undefined {
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const lane = lanesRef.current.find((l) => l.session_id === sessionId);
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// Straight into the pane that holds the session (any slot, from the
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// hooks' `run_id` binding) — the agent waiting on the user is there, not
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// on the workspace's home; the home when no pane holds it.
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async function laneUrlForSession(sessionId: string): Promise<string | undefined> {
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const runs = await api.run
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.list()
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.then((r) => r.items ?? [])
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.catch(() => []);
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const run = runs.find((r) => r.sessionId === sessionId && r.status === "running");
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if (run && run.laneId !== null) {
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return `/workspace?lane=${run.laneId}&run=${encodeURIComponent(run.id)}`;
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}
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const lane = (lanesRef.current ?? []).find((l) => l.session_id === sessionId);
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return lane ? `/workspace?lane=${lane.id}` : undefined;
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}
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@@ -106,11 +117,18 @@ export function useNotifications() {
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if (!prefs.enabled) return;
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// A notification that was shown (pushed, native or local) plays its
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// type's sound; one that reached nobody plays nothing.
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const show = (type: NotifType, title: string, body: string, url?: string) =>
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void notify(title, body, url).then((r) => {
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if (r.via === "native" || r.via === "push" || r.via === "local")
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playSound(soundFor(prefs, type));
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});
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const show = (
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type: NotifType,
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title: string,
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body: string,
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url?: Promise<string | undefined>
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) =>
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void Promise.resolve(url)
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.then((u) => notify(title, body, u))
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.then((r) => {
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if (r.via === "native" || r.via === "push" || r.via === "local")
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playSound(soundFor(prefs, type));
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});
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switch (msg.type) {
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case "session_created": {
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