Commit Graph

5 Commits

Author SHA1 Message Date
nntrivi2001 0cb5e41faf feat(pet): cleared alerts stay cleared, contextual bubbles, i18n, moments, chat window
- Fix: an errored session alerted on every update, and Clear alerts only
  dropped it in memory, so its next update (or a reload) brought the alert
  straight back. An error now alerts on the transition into error only;
  cleared sessions are remembered (agenthub.pet.dismissedErrors) and stay
  quiet until they recover and fail anew.
- Quips, greetings, notifications and Ask answers move to i18n (EN/VI);
  Ask understands Vietnamese keywords and names the sessions it counts.
- The pet goes by the worn pet's name; click it in the panel to rename
  (agenthub.pet.names, synced to the account).
- Bubbles name the session they are about, with an Open button (never a
  resume); a burst of the same event coalesces into one count.
- Moments: a new session waves, a finish hops, a subagent peeks, a wait taps,
  an error flinches — on Sagi, Codex sprites and still images. Idle fidgets,
  a once-per-session greeting, a "Needs you" list, an amber waiting dot.
- Pat (heart button, Ask, or stroking the pet) reacts on the pet itself, so
  it shows while the panel or chat is open.
- Panel drops Run Claude / Activity / Sessions / Errored.
- Ask hands off to a chat window (PetChat) on the default AI tool
  (Claude/Codex): transcript as bubbles, follow-ups and CLI menus through an
  off-screen attached terminal; no new server route.

Verified on HEAD + this diff in a clean worktree: tsc -b, the full client
suite (1334/1335; the one failure, ConversationView.follow, is flaky under
load and passes 3/3 alone) and server me-prefs.test.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:14:29 +07:00
nntrivi2001 ed1bf20e6b feat(sagi): custom pets — Codex pet bundles, images, featured downloads
The mascot can wear a pet. Right-click it for Hide pet, Size (48-250
px), Choose pet (Sagi, featured, your own - deletable), Upload your
own..., Import .codex-pet bundle..., Find more on codex-pets.net and
Pet settings.... The worn pet and its size are viewer prefs
(agenthub.pet, agenthub.pet.size); the pets live on the server under
<data dir>/pets/<id>/ (server/lib/pets.js, /api/pets).

A Codex pet is the .codex-pet.zip format: pet.json + a 1536x1872
spritesheet.webp, 8x9 frames of 192x208, one row per state.
PetSprite.tsx plays the row of the mascot's mood; an uploaded image
bobs. Only the two bundle files are read, sizes are checked from the
zip directory before inflating, the sheet's WebP header must match,
uploads are raster only (no SVG), ids are made by the server, every
write is same-origin.

The four featured pets (Goku, Bac Ho, Border Collie, 11) are
codex-pets.net uploads with no redistribution licence, so none is
bundled: a pick downloads it from codex-pets.net by a fixed id.
2026-10-03 16:25:42 +07:00
nntrivi2001 58774f211a fix(sagi): anchor mood animations to the mascot, and let the bubble follow it
The seven per-mood `transform-origin: 640px 720px` rules were written in
mascot.svg's 1280-unit space but applied to the root <svg>, where CSS
resolves a length against the 68px CSS box. The pivot landed ~9x the
element away, so `scale(1.035)` ("gentle breathing") swung the whole
mascot ~20px up-left every 4s - and the speech bubble, positioned from
the untransformed box, stayed put while Sagi visibly moved.

- One `transform-origin: 50% 92%` on `.sagi-avatar` (feet pivot); a
  percentage so it cannot be misresolved against either reference box.
- Eye-blink and sparkle origins rebased onto `transform-box: view-box`,
  whose 0,0 is the viewBox min (253.5 106) - the eyelids were closing
  off-target and the sparkle twinkled around a point outside itself.
- `sagi-rock` returns to 0deg; it used to park `thinking` at a
  permanent -6deg tilt.
- `.sagi-flyout` gets the avatar button's exact left/top easing so the
  bubble glides with the snap instead of teleporting, and the bubble no
  longer unmounts mid-drag (the panel still does - dragging a 320px
  panel around is jank).
- Reduced motion now also covers `.sagi-bubble-enter` and both
  transitions; dropped a `~ *` selector that never matched.
2026-09-04 14:40:45 +07:00
nntrivi2001 52fbd852af feat(sagi): flesh out mood animations and add avatar interaction motion
Gives watching/thinking real animations (previously static), adds
character to happy/worried/stuck moods, and adds mount-in/press/error-pulse
motion to the avatar button - all gated by prefers-reduced-motion.

fix(test): pin NODE_ENV=production in client-dist-override.test.js

The suite exercises server/index.js's production-only static-serving
gate but never set NODE_ENV itself, so it silently depended on the
ambient shell's NODE_ENV - failing whenever that wasn't "production".
2026-08-28 11:17:27 +07:00
nntrivi2001 4cc39f5069 feat(companion): rename Tabby companion to Sagi, replace cat avatar with mascot
Full rename across files, identifiers, CSS classes, and user-facing strings
(en/vi locales, ARCHITECTURE.md). Replaces the hand-drawn animated cat
avatar with the pig-superhero mascot artwork, split into parts to keep
per-eye cursor tracking and blink animation working; whole-mascot mood
transforms (breathe/bob/shake/tilt) and new zzz/bang/sparkle overlays
carry the rest of the mood expression since the traced art has no shared
palette to key off of.
2026-08-19 11:07:59 +07:00