- EditorModal loads once per path (a parent re-render no longer reloads the
file over the user's typing), refuses Save after a failed load, opens a
truncated (>256 KB) file read-only, and asks before overwriting a file
that changed on disk or could not be re-read.
- Settings/Hooks editors unset only keys from the snapshot taken at Edit,
warn when the file changed underneath, keep a renamed key's value, and
refuse a new key named like a redacted one (env) or a read-only hook
event, which used to replace the secret/hooks.
- Project scope shows its resolved folder and is disabled inside the
plugin cache. Account-profile, pricing-row and pet deletes confirm;
two-click actions disarm after 3 s; unsaved drafts ask before closing.
- Search indexes every Claude Code / Codex sub-tab, opens it via ?tab= and
scrolls to + highlights the row; the active config tab is in the URL.
- General splits into General / Data / About; Pricing moves to a Cost
group with one shared load; config tabs group as Content / Extensions /
Config with arrow-key roving; Promise.allSettled per tab.
- Data: browser-preferences export/import (allowlisted keys), per-section
reset, housekeeping dry-run first, clear-all behind a typed phrase.
Server: purge days must be a whole number >= 1 (INVALID_PURGE_DAYS) and
dry_run returns exactly what the real run would delete.
- Alerts can be edited; webhooks/alerts/remote-source failures toast;
copies go through copyText; modals get dialog roles and useDialog.
- Sagi: Ctrl/Cmd+B only when shown and not typing, default spot clear of
row controls, arrow keys move it, reduced motion honoured; the dead
/run launch link goes to the workspace.
Settings -> Pet (/settings/pet, PetSettings.tsx): show/hide, speech
bubbles, size with a live preview, and the pet grid - Sagi, featured
codex-pets.net pets (downloaded on first pick), your own (deletable) -
with image upload and .codex-pet.zip import. The Sagi block leaves
General; the mascot menu's Pet settings opens the page. PetMenu and the
page share components/Sagi/usePets.ts.
The mascot can wear a pet. Right-click it for Hide pet, Size (48-250
px), Choose pet (Sagi, featured, your own - deletable), Upload your
own..., Import .codex-pet bundle..., Find more on codex-pets.net and
Pet settings.... The worn pet and its size are viewer prefs
(agenthub.pet, agenthub.pet.size); the pets live on the server under
<data dir>/pets/<id>/ (server/lib/pets.js, /api/pets).
A Codex pet is the .codex-pet.zip format: pet.json + a 1536x1872
spritesheet.webp, 8x9 frames of 192x208, one row per state.
PetSprite.tsx plays the row of the mascot's mood; an uploaded image
bobs. Only the two bundle files are read, sizes are checked from the
zip directory before inflating, the sheet's WebP header must match,
uploads are raster only (no SVG), ids are made by the server, every
write is same-origin.
The four featured pets (Goku, Bac Ho, Border Collie, 11) are
codex-pets.net uploads with no redistribution licence, so none is
bundled: a pick downloads it from codex-pets.net by a fixed id.
Full rename across files, identifiers, CSS classes, and user-facing strings
(en/vi locales, ARCHITECTURE.md). Replaces the hand-drawn animated cat
avatar with the pig-superhero mascot artwork, split into parts to keep
per-eye cursor tracking and blink animation working; whole-mascot mood
transforms (breathe/bob/shake/tilt) and new zzz/bang/sparkle overlays
carry the rest of the mood expression since the traced art has no shared
palette to key off of.