Files
AgentHub/client/src/components/Sagi/PetSprite.tsx
T
nntrivi2001 0cb5e41faf feat(pet): cleared alerts stay cleared, contextual bubbles, i18n, moments, chat window
- Fix: an errored session alerted on every update, and Clear alerts only
  dropped it in memory, so its next update (or a reload) brought the alert
  straight back. An error now alerts on the transition into error only;
  cleared sessions are remembered (agenthub.pet.dismissedErrors) and stay
  quiet until they recover and fail anew.
- Quips, greetings, notifications and Ask answers move to i18n (EN/VI);
  Ask understands Vietnamese keywords and names the sessions it counts.
- The pet goes by the worn pet's name; click it in the panel to rename
  (agenthub.pet.names, synced to the account).
- Bubbles name the session they are about, with an Open button (never a
  resume); a burst of the same event coalesces into one count.
- Moments: a new session waves, a finish hops, a subagent peeks, a wait taps,
  an error flinches — on Sagi, Codex sprites and still images. Idle fidgets,
  a once-per-session greeting, a "Needs you" list, an amber waiting dot.
- Pat (heart button, Ask, or stroking the pet) reacts on the pet itself, so
  it shows while the panel or chat is open.
- Panel drops Run Claude / Activity / Sessions / Errored.
- Ask hands off to a chat window (PetChat) on the default AI tool
  (Claude/Codex): transcript as bubbles, follow-ups and CLI menus through an
  off-screen attached terminal; no new server route.

Verified on HEAD + this diff in a clean worktree: tsc -b, the full client
suite (1334/1335; the one failure, ConversationView.follow, is flaky under
load and passes 3/3 alone) and server me-prefs.test.js.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 12:14:29 +07:00

178 lines
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/**
* @file PetSprite.tsx
* @description The mascot wearing a custom pet (`/api/pets`). A Codex pet is
* a spritesheet of 192×208 frames, 8 columns wide: 9 rows (v1, 1536×1872),
* one per animation state (idle, run right, run left, waving, jumping, failed,
* waiting, running, review), or 11 (v2, 1536×2288), whose rows 9–10 are 16
* gaze poses. The sprite plays the row of Sagi's mood at Codex's own frame
* timings; a moment (waving, jumping, failed, review) plays three times and
* settles into idle, a condition loops. An `action` (dragged left/right,
* hovered) plays the run-left/run-right or waving row over the mood's, like
* Codex's own pet; a `moment` (a new session waves, a finish jumps, an error
* fails, a wait waits, a new subagent reviews — `useSagiBrain`) plays its row
* over the mood's, under the action; a v2 pet at idle holds the gaze pose `gaze` names. An
* uploaded image is shown still and bobs with the same `data-mood` CSS as
* Sagi. Reduced motion holds the row's first frame. A sprite that fails to
* load (deleted from another browser) calls `onBroken`, so the mascot falls
* back to Sagi instead of an empty box.
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
*/
import { useEffect, useState } from "react";
import { api } from "../../lib/api";
import type { Mood, PetMoment } from "./brain";
const CELL = { w: 192, h: 208 };
const COLS = 8;
/** `n` frames of `step` ms, the last one `last` ms. */
const frames = (n: number, step: number, last: number) =>
Array.from({ length: n }, (_, i) => (i === n - 1 ? last : step));
/** Per row, each frame's ms: Codex's own table (codex-rs/tui/src/pets/model.rs).
* Idle is the pace the pets are drawn at; Codex plays it 6× slower, which is
* how a sleeping pet breathes here. */
const DURATIONS = [
[280, 110, 110, 140, 140, 320], // idle
frames(8, 120, 220), // run right
frames(8, 120, 220), // run left
frames(4, 140, 280), // waving
frames(5, 140, 280), // jumping
frames(8, 140, 240), // failed
frames(6, 150, 260), // waiting
frames(6, 120, 220), // running (working)
frames(6, 150, 280), // review
];
const SLEEP_SLOWDOWN = 6;
/** Rows that play three times and settle into idle; the others loop. */
const MOMENTS = new Set([3, 4, 5, 8]);
/** v2 only: 16 gaze poses, 22.5° apart clockwise from straight up. */
const GAZE_ROW = 9;
/** Which row plays for each mood. */
const ROW: Record<Mood, number> = {
idle: 0,
sleeping: 0,
thinking: 7, // running — an agent is working
watching: 8, // review
happy: 4, // jumping
stuck: 6, // waiting — for the user
worried: 5, // failed
disconnected: 5,
};
/** What the user is doing to the pet, which outranks its mood. */
export type PetAction = "run-left" | "run-right" | "wave";
const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
/** A moment's row: wave, jump, failed, waiting, review. It outranks the mood,
* and the user's own action outranks it. */
const MOMENT_ROW: Record<PetMoment, number> = { wave: 3, jump: 4, fail: 5, wait: 6, review: 8 };
export function PetSprite({
id,
kind,
mood,
action,
moment,
gaze,
size,
reducedMotion,
onBroken,
}: {
id: string;
kind: "codex" | "image";
mood: Mood;
action?: PetAction | null;
moment?: PetMoment | null;
/** Gaze pose 0–15 (0 = up, clockwise), or none. Only a v2 sheet has them. */
gaze?: number | null;
size: number;
reducedMotion: boolean;
onBroken: () => void;
}) {
const url = api.pets.spriteUrl(id);
const row = action ? ACTION_ROW[action] : moment ? MOMENT_ROW[moment] : (ROW[mood] ?? 0);
const sleeping = !action && !moment && mood === "sleeping";
// The cell on show, tagged with the row it was played for: a cell left over
// from the previous row (say column 7 of a run) is never drawn on the next.
const [cell, setCell] = useState({ of: row, row, col: 0 });
const [rows, setRows] = useState(9);
useEffect(() => {
setCell({ of: row, row, col: 0 });
if (kind !== "codex" || reducedMotion) return;
const play = (r: number, slow = 1) =>
(DURATIONS[r] ?? [200]).map((ms, col) => ({ of: row, row: r, col, ms: ms * slow }));
const own = play(row, sleeping ? SLEEP_SLOWDOWN : 1);
let list = MOMENTS.has(row) ? [...own, ...own, ...own] : own;
let i = 0;
let timer = 0;
// `i` always indexes `list`: it wraps at its end.
const tick = () => {
timer = window.setTimeout(() => {
if (++i === list.length) {
i = 0;
if (MOMENTS.has(row)) list = play(0);
}
setCell(list[i]!);
tick();
}, list[i]!.ms);
};
tick();
return () => window.clearTimeout(timer);
}, [kind, row, sleeping, reducedMotion]);
// A background image reports no error of its own: probe it once.
useEffect(() => {
if (kind !== "codex") return;
// It also tells a v2 sheet (11 rows) from a v1 (9).
const probe = new Image();
probe.onload = () => setRows(Math.round(probe.naturalHeight / CELL.h) || 9);
probe.onerror = onBroken;
probe.src = url;
return () => {
probe.onload = null;
probe.onerror = null;
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [url, kind]);
if (kind === "image") {
return (
<img
src={url}
alt=""
data-mood={mood}
data-moment={moment ?? undefined}
className="sagi-pet-image"
width={size}
height={size}
draggable={false}
onError={onBroken}
style={{ width: size, height: size, objectFit: "contain" }}
/>
);
}
const pose =
gaze != null && rows > GAZE_ROW && !action && !moment && mood === "idle" ? gaze : null;
const shown =
pose != null
? { row: GAZE_ROW + Math.floor(pose / COLS), col: pose % COLS }
: cell.of === row
? cell
: { row, col: 0 };
const scale = size / CELL.h;
return (
<div
data-testid="pet-sprite"
data-row={shown.row}
aria-hidden
style={{
width: Math.round(CELL.w * scale),
height: size,
margin: "0 auto",
backgroundImage: `url("${url}")`,
backgroundRepeat: "no-repeat",
backgroundSize: `${COLS * CELL.w * scale}px ${rows * CELL.h * scale}px`,
backgroundPosition: `${-shown.col * CELL.w * scale}px ${-shown.row * CELL.h * scale}px`,
}}
/>
);
}