Files
AgentHub/client/src/components/Tooltip.tsx
T
nntrivi2001 1b561c22d9 feat(lanes,ui): per-lane git surface — Changes panel, VS Code-style diff, branch-aware Add lane, redesigned tooltips (#34, #35)
- Changes card beside lane detail with five modes: Files tree, overview,
  Review (whole diff, per-file collapse), single file, commit history.
- LaneDiffView: unified / side-by-side with independent scroll on both axes
  and mirrored scrollLeft, expand/collapse context, intra-line emphasis.
- Staged-only commit box; git actions (fetch/pull/push/stage/unstage/
  discard/commit/switch/branch-create/branch-delete) guarded in git-ops.js.
- Server: git-diff.js + git-ops.js behind GET /api/lanes/:id/git/* and
  POST /api/lanes/:id/git/:action; gitFacts gains upstream/ahead/behind.
- Add lane: new/existing branch, current branch, worktree list, prefill
  from the git bar's "New lane here"; /api/run/cwds gains a repo kind.
- GlobalTooltip upgrades every native title into a themed anchored bubble;
  chart/info popovers use theme tokens.
2026-09-23 09:18:17 +07:00

201 lines
7.7 KiB
TypeScript

/**
* @file Tooltip.tsx
* @description The dashboard's tooltip look, and the one renderer that gives it
* to every control in the app.
*
* ## Why a global renderer instead of a wrapper component
* The UI already labels its icon-only controls with the native `title`
* attribute — over two hundred of them. A `<Tooltip>` wrapper would mean
* touching every one of those call sites to get a designed bubble, and the
* next `title=` someone writes would be back to the browser's grey box.
* {@link GlobalTooltip} instead listens once at the document: on hover or
* keyboard focus it takes the element's `title`, suppresses the native tooltip
* by removing the attribute for as long as the bubble is up, and restores it
* on the way out. Nothing else in the app has to know it exists, and a control
* keeps its native tooltip (and its accessible name) when JS has not run.
*
* ## The look
* Anchored to the CONTROL, not the cursor — a bubble that chases the mouse is
* hard to read and lands over the thing it describes. It flips above/below and
* clamps to the viewport, carries an arrow pointing at its anchor, fades in
* after a short delay so a cursor crossing a toolbar does not strobe, and is
* built from the theme's own tokens so it is legible in light mode too (the
* old bubble was a hardcoded near-black).
*
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
*/
import { useCallback, useEffect, useRef, useState } from "react";
import { createPortal } from "react-dom";
/** The shared bubble surface, so every tooltip in the app reads as one thing. */
export const TOOLTIP_SURFACE =
"pointer-events-none z-[9999] max-w-xs rounded-lg border border-border bg-surface-2 px-2.5 py-1.5 " +
"text-[11px] leading-snug text-fg-primary shadow-lg shadow-black/20 " +
"whitespace-pre-wrap break-words";
/** How long the pointer must rest on a control before its tooltip appears. */
const SHOW_DELAY_MS = 350;
/** Gap between the control and the bubble, and the minimum viewport margin. */
const GAP = 8;
/** Opt an element (or a subtree) out: `data-tip-off` keeps the native title. */
const SELECTOR = "[title]:not([data-tip-off])";
type Anchored = { text: string; rect: DOMRect };
type Placed = { left: number; top: number; arrow: number; above: boolean };
/**
* Mount ONCE, near the router root. Every `title` in the app becomes a
* designed tooltip; nothing else has to change.
*/
export function GlobalTooltip() {
const [tip, setTip] = useState<Anchored | null>(null);
const [pos, setPos] = useState<Placed | null>(null);
const bubble = useRef<HTMLDivElement>(null);
// The element whose `title` is currently parked in `data-tip`, so it can be
// put back even if the pointer never leaves it (a route change, a re-render
// that unmounts it, Escape).
const parked = useRef<HTMLElement | null>(null);
const timer = useRef<number | undefined>(undefined);
const restore = useCallback(() => {
window.clearTimeout(timer.current);
const el = parked.current;
if (el) {
const text = el.dataset.tip;
if (text !== undefined) {
el.setAttribute("title", text);
delete el.dataset.tip;
}
parked.current = null;
}
setTip(null);
setPos(null);
}, []);
const open = useCallback(
(el: HTMLElement, delay: number) => {
const text = (el.getAttribute("title") || "").trim();
if (!text) return;
restore();
timer.current = window.setTimeout(() => {
// Re-read at fire time: the control may have been re-rendered, removed
// or had its title changed while the delay was running.
if (!el.isConnected) return;
const current = (el.getAttribute("title") || "").trim();
if (!current) return;
el.dataset.tip = current;
el.removeAttribute("title");
parked.current = el;
setTip({ text: current, rect: el.getBoundingClientRect() });
}, delay);
},
[restore]
);
useEffect(() => {
const target = (e: Event) => {
const node = e.target;
return node instanceof Element ? (node.closest(SELECTOR) as HTMLElement | null) : null;
};
const onOver = (e: PointerEvent) => {
const el = target(e);
if (el) open(el, SHOW_DELAY_MS);
};
const onOut = (e: PointerEvent) => {
// Moving between children of the same control must not flicker.
const el = target(e);
const to = e.relatedTarget;
if (el && to instanceof Node && el.contains(to)) return;
if (el || parked.current) restore();
};
// Keyboard users get the same tooltip, immediately — a focus ring that
// reveals nothing is the whole reason icon-only buttons are hard to learn.
const onFocus = (e: FocusEvent) => {
const el = target(e);
if (el) open(el, 0);
};
const onKey = (e: KeyboardEvent) => {
if (e.key === "Escape") restore();
};
document.addEventListener("pointerover", onOver);
document.addEventListener("pointerout", onOut);
document.addEventListener("pointerdown", restore);
document.addEventListener("focusin", onFocus);
document.addEventListener("focusout", restore);
document.addEventListener("keydown", onKey);
// A bubble anchored to a rect is wrong the moment anything moves.
window.addEventListener("scroll", restore, true);
window.addEventListener("resize", restore);
return () => {
document.removeEventListener("pointerover", onOver);
document.removeEventListener("pointerout", onOut);
document.removeEventListener("pointerdown", restore);
document.removeEventListener("focusin", onFocus);
document.removeEventListener("focusout", restore);
document.removeEventListener("keydown", onKey);
window.removeEventListener("scroll", restore, true);
window.removeEventListener("resize", restore);
restore();
};
}, [open, restore]);
// Placed after the first paint, when the bubble's real size is known —
// measuring it is the only way to flip and clamp without guessing.
useEffect(() => {
if (!tip || !bubble.current) return;
const { width, height } = bubble.current.getBoundingClientRect();
const vw = document.documentElement.clientWidth;
const vh = window.innerHeight;
const centre = tip.rect.left + tip.rect.width / 2;
let left = centre - width / 2;
left = Math.min(Math.max(left, GAP), Math.max(GAP, vw - width - GAP));
// Below by default; above only when below would run off the screen AND
// above actually fits, so a control at the very bottom still gets a bubble.
const above = tip.rect.bottom + GAP + height > vh && tip.rect.top - height - GAP >= GAP;
setPos({
left,
top: above ? tip.rect.top - height - GAP : tip.rect.bottom + GAP,
// The arrow points at the control even after the bubble was clamped.
arrow: Math.min(Math.max(centre - left, 12), Math.max(12, width - 12)),
above,
});
}, [tip]);
if (!tip) return null;
return createPortal(
<div
ref={bubble}
role="tooltip"
data-testid="global-tooltip"
style={{
position: "fixed",
left: pos?.left ?? -9999,
top: pos?.top ?? -9999,
opacity: pos ? 1 : 0,
transition: "opacity 120ms ease-out",
}}
className={TOOLTIP_SURFACE}
>
{tip.text}
{/* Two borders only: a fully bordered diamond draws its other two
edges straight across the bubble it is attached to. */}
<span
aria-hidden
style={{ left: pos?.arrow ?? 0, [pos?.above ? "bottom" : "top"]: -4.5 }}
className={`absolute h-2 w-2 -translate-x-1/2 rotate-45 bg-surface-2 ${
pos?.above ? "border-b border-r" : "border-l border-t"
} border-border`}
/>
</div>,
document.body
);
}
export default GlobalTooltip;