Files
AgentHub/client/src/components/Sagi/useSagiBrain.ts
T
nntrivi2001 b441f32949 Merge branch 'perf/lag': dashboard lag fixes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

# Conflicts:
#	client/src/components/Sagi/PetSprite.tsx
#	client/src/components/Sagi/useSagiBrain.ts
2026-10-14 12:26:41 +07:00

422 lines
16 KiB
TypeScript

/**
* @file useSagiBrain.ts
* @description React hook that wires the pure Sagi brain to the live event bus
* and to real timers. It is the only unit that subscribes to `eventBus`. It
* exposes the derived mood, a status summary, the sessions that need the user,
* the current speech bubble (naming the session it is about, and coalescing a
* burst of the same event into one count), the pet's one-shot animation
* "moment", and imperative controls (mute, clear alerts, pat, set thinking)
* for the UI shell. It also greets once per browser session and makes an
* idle pet fidget now and then.
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
*/
/* =============================================================================
* MODULE_GUIDE — extended in-file reference (comments only; safe to read, never executed)
* =============================================================================
* **Purpose:** Sagi is the optional on-screen mascot assistant — quips, intents, and lightweight event reactions layered above the dashboard chrome. React hook: isolates side effects and subscription wiring so presentational components stay declarative.
*
* ## Design constraints
* - Local-first: no telemetry leaves the machine unless the user configures webhooks.
* - Fail-safe hooks path on the server must never block Claude Code; UI mirrors that
* philosophy by degrading gracefully (empty states, stale badges, reconnect loops).
* - Destructive flows stay behind explicit confirmation modals and server-side gates.
* - Internationalization: user-visible strings belong in i18n JSON, not literals here.
*
* ## Remote data & SSH
* Remote Data Sources let operators aggregate multiple machines. SSH entries describe
* how to reach a peer dashboard; the global data scope (`dataScope.ts`) narrows every
* scoped GET via `?sources=`. Health checks and import history surface in Settings.
*
* ## Internal dependencies
* - `../../lib/eventBus`
* - `../../lib/api`
* - `../../lib/types`
* - `./brain`
* - `./quips`
* - `./prefs`
*
* ## Public surface
* - `SagiBrain` — exported API; see TSDoc on the symbol for behavior.
* - `useSagiBrain` — exported API; see TSDoc on the symbol for behavior.
*
* ## Testing pointers
* - Prefer colocated `__tests__` with Vitest + Testing Library for UI.
* - Server contract changes require `npm run test:server` and OpenAPI sync.
*
* ## Related docs
* - `ARCHITECTURE.md` — hooks → API → SQLite → WebSocket → UI pipeline.
* - `docs/API.md` — REST reference.
* - `skills/file-headers/` — mandatory `@author` header policy.
* ============================================================================= */
/* -----------------------------------------------------------------------------
* EXPORT CATALOG — quick index of symbols defined below (documentation only).
* -----------------------------------------------------------------------------
* **SagiBrain**
* Part of this module's public contract. Downstream imports should treat
* the signature and return type as stable unless release notes say otherwise.
* When behavior changes, update the `@file` overview and relevant tests.
*
* **useSagiBrain**
* Part of this module's public contract. Downstream imports should treat
* the signature and return type as stable unless release notes say otherwise.
* When behavior changes, update the `@file` overview and relevant tests.
*
* ----------------------------------------------------------------------------- */
import { useCallback, useEffect, useMemo, useRef, useState } from "react";
import { eventBus } from "../../lib/eventBus";
import { api } from "../../lib/api";
import i18n from "../../i18n";
import type { WSMessage } from "../../lib/types";
import {
initialSagiState,
reduceSagi,
deriveMood,
statusOf,
attentionOf,
clearErrors,
seedSessions,
subjectLabel,
MOMENT_OF_PULSE,
type AttentionItem,
type Mood,
type PetMoment,
type SagiPulse,
type SagiState,
type SagiStatus,
type SagiSubject,
} from "./brain";
import { greetingKey, pickLine, pickQuip } from "./quips";
import { statusSummary } from "./intents";
import { sagiPrefs } from "./prefs";
/** `next` differs from `prev` only by a lastActivityAt less than a second
* newer — nothing the mascot shows, at the moods' 1 s resolution. */
function onlyActivityMoved(prev: SagiState, next: SagiState): boolean {
if (next === prev) return true;
if (next.lastActivityAt - prev.lastActivityAt >= 1000) return false;
for (const k of Object.keys(next) as (keyof SagiState)[]) {
if (k !== "lastActivityAt" && next[k] !== prev[k]) return false;
}
return true;
}
const BUBBLE_MS = 4500;
// A bubble that names a session stays long enough to click it.
const SUBJECT_BUBBLE_MS = 7000;
// Minimum gap between non-error bubbles, so a burst of activity doesn't spam.
const BUBBLE_THROTTLE_MS = 3000;
// The same pulse again within this window joins the bubble on show as a count.
const COALESCE_MS = 8000;
// How long a moment (wave, hop, flinch…) plays over the mood.
const MOMENT_MS = 2400;
// An idle pet fidgets (waves or looks around) once in a while.
const FIDGET_MIN_MS = 45_000;
const FIDGET_SPAN_MS = 60_000;
// Greet once per browser session, shortly after the snapshot lands.
const GREETED_KEY = "agenthub.pet.greeted";
const GREET_DELAY_MS = 1200;
/** What the speech bubble shows. */
export interface SagiBubble {
text: string;
/** Which session(s) it is about, shown under the text. */
detail?: string;
/** The one session it is about, which a click opens. */
subject?: SagiSubject;
/** Errors and waits are drawn with an accent. */
tone?: "error" | "waiting";
}
export interface SagiBrain {
mood: Mood;
status: SagiStatus;
/** Errored, then waiting sessions, named. */
attention: AttentionItem[];
bubble: SagiBubble | null;
dismissBubble: () => void;
/** Imperative bubble setter for one-off messages from the shell (e.g. spawn
* errors). Bypasses the throttle because the caller decided this message
* must be seen right now. Auto-clears after the standard bubble TTL. */
setBubble: (text: string) => void;
/** The one-shot animation playing now, if any; `key` changes per moment so a
* repeat of the same one restarts it. */
moment: { kind: PetMoment; key: number } | null;
/** Play a moment by hand (an answer, a pat). */
playMoment: (kind: PetMoment) => void;
/** Pat the pet: a hop, hearts and a happy line right on the pet — shown
* even while the panel or chat is open, and while muted (it was asked). */
pat: () => void;
/** The pet's answer to a pat, drawn on the pet itself; `key` restarts it. */
reaction: { text: string; key: number } | null;
muted: boolean;
toggleMute: () => void;
clearAlerts: () => void;
setThinking: (v: boolean) => void;
}
type Burst = { pulse: NonNullable<SagiPulse>; count: number; subjects: SagiSubject[]; at: number };
function burstBubble(b: Burst): SagiBubble {
const tone = b.pulse === "error" ? "error" : b.pulse === "waiting" ? "waiting" : undefined;
const one = b.subjects.length === 1 ? b.subjects[0] : undefined;
const labels = b.subjects.map(subjectLabel);
const detail =
labels.length > 2
? i18n.t("settings:sagi.bubbleMore", {
list: labels.slice(0, 2).join(", "),
count: labels.length - 2,
})
: labels.join(", ") || undefined;
const text =
b.count > 1 ? i18n.t(`settings:sagi.notify.${b.pulse}`, { count: b.count }) : pickQuip(b.pulse);
return { text, detail, subject: one, tone };
}
export function useSagiBrain(): SagiBrain {
const now0 = Date.now();
// Start optimistically connected (idle, open eyes) so the cursor-tracking
// eyes are live from the first frame instead of after the WebSocket finishes
// its initial handshake. onConnection below corrects this if it's truly down.
const [state, setStateRaw] = useState<SagiState>(() => ({
...initialSagiState(now0),
connected: true,
dismissed: sagiPrefs.getDismissed(),
}));
// The reducer runs OUTSIDE React's updater (which StrictMode calls twice),
// so a pulse notifies exactly once; this ref is the state it folds into.
const stateRef = useRef(state);
const update = useCallback((fn: (prev: SagiState) => SagiState) => {
const next = fn(stateRef.current);
if (next === stateRef.current) return;
stateRef.current = next;
setStateRaw(next);
}, []);
const [tick, setTick] = useState(now0);
const [bubble, setBubbleState] = useState<SagiBubble | null>(null);
const [moment, setMoment] = useState<SagiBrain["moment"]>(null);
const [reaction, setReaction] = useState<SagiBrain["reaction"]>(null);
const reactionTimer = useRef<ReturnType<typeof setTimeout>>();
const [muted, setMuted] = useState<boolean>(() => sagiPrefs.getMuted());
const bubbleTimer = useRef<ReturnType<typeof setTimeout>>();
const momentTimer = useRef<ReturnType<typeof setTimeout>>();
const lastBubbleAt = useRef(0);
const burst = useRef<Burst | null>(null);
const momentKey = useRef(0);
const mutedRef = useRef(muted);
mutedRef.current = muted;
// Keep cleared alerts cleared across reloads.
useEffect(() => sagiPrefs.setDismissed(state.dismissed), [state.dismissed]);
// Keep mute in sync with the Settings page / other tabs.
useEffect(() => sagiPrefs.subscribe(() => setMuted(sagiPrefs.getMuted())), []);
const putBubble = useCallback((b: SagiBubble, ms = BUBBLE_MS) => {
clearTimeout(bubbleTimer.current);
setBubbleState(b);
bubbleTimer.current = setTimeout(() => {
setBubbleState(null);
burst.current = null;
}, ms);
}, []);
const playMoment = useCallback((kind: PetMoment) => {
clearTimeout(momentTimer.current);
setMoment({ kind, key: ++momentKey.current });
momentTimer.current = setTimeout(() => setMoment(null), MOMENT_MS);
}, []);
const notify = useCallback(
(pulse: NonNullable<SagiPulse>, subject?: SagiSubject) => {
playMoment(MOMENT_OF_PULSE[pulse]);
if (mutedRef.current) return;
const t = Date.now();
const b = burst.current;
// The same kind of news again, while its bubble is still up: count it in.
if (b && b.pulse === pulse && t - b.at < COALESCE_MS) {
b.count++;
b.at = t;
if (subject && !b.subjects.some((s) => s.id === subject.id)) b.subjects.push(subject);
putBubble(burstBubble(b), SUBJECT_BUBBLE_MS);
return;
}
const force = pulse === "error" || pulse === "waiting";
if (!force && t - lastBubbleAt.current < BUBBLE_THROTTLE_MS) return;
lastBubbleAt.current = t;
const next: Burst = { pulse, count: 1, subjects: subject ? [subject] : [], at: t };
burst.current = next;
putBubble(burstBubble(next), subject ? SUBJECT_BUBBLE_MS : BUBBLE_MS);
},
[playMoment, putBubble]
);
// Seed from the REST snapshot on mount so counts are accurate immediately -
// the brain otherwise only learns about sessions from WS deltas that arrive
// after it mounts, showing "0 live" on a fresh load even when sessions exist.
// Pull a generous page of non-finished sessions; live WS deltas refine it.
// Then say hello, once per browser session.
useEffect(() => {
let cancelled = false;
let greetTimer: ReturnType<typeof setTimeout> | undefined;
const greet = () => {
try {
if (sessionStorage.getItem(GREETED_KEY)) return;
sessionStorage.setItem(GREETED_KEY, "1");
} catch {
return; // No storage: rather silent than a hello on every page.
}
greetTimer = setTimeout(() => {
if (cancelled || mutedRef.current) return;
const hello = pickLine(`greet.${greetingKey(new Date().getHours())}`);
if (!hello) return;
lastBubbleAt.current = Date.now();
putBubble({ text: hello, detail: statusSummary(statusOf(stateRef.current)) });
playMoment("wave");
}, GREET_DELAY_MS);
};
api.sessions
.list({ status: "active", limit: 100 })
.then((res) => {
if (cancelled) return;
update((prev) => seedSessions(prev, res.sessions, Date.now()));
})
.catch(() => undefined)
.finally(greet);
return () => {
cancelled = true;
clearTimeout(greetTimer);
};
}, [update, putBubble, playMoment]);
// Subscribe to the live stream and connection status.
useEffect(() => {
const unsubMsg = eventBus.subscribe((msg: WSMessage) => {
const prev = stateRef.current;
const { state: next, pulse, subject } = reduceSagi(prev, msg, Date.now());
// Most frames only move lastActivityAt, which the moods read at a 1 s
// resolution: keep the old state then, so a hook burst (several frames a
// second) does not re-render the mascot on every frame.
if (!onlyActivityMoved(prev, next)) update(() => next);
if (pulse) notify(pulse, subject);
});
const unsubConn = eventBus.onConnection((connected) => {
update((prev) => (prev.connected === connected ? prev : { ...prev, connected }));
});
return () => {
unsubMsg();
unsubConn();
};
}, [update, notify]);
// Advance the clock so timed moods (stuck/sleeping, and exit from
// happy/worried) re-evaluate without needing a new event.
useEffect(() => {
// Hidden tab: no re-render; the first visible tick catches the mood up.
// Only a tick that changes the mood re-renders: an idle mascot is not
// drawn again every second for nothing.
const id = setInterval(() => {
if (document.visibilityState !== "visible") return;
const now = Date.now();
if (deriveMood(stateRef.current, now) !== moodRef.current) setTick(now);
}, 1000);
return () => clearInterval(id);
}, []);
useEffect(
() => () => {
clearTimeout(bubbleTimer.current);
clearTimeout(momentTimer.current);
clearTimeout(reactionTimer.current);
},
[]
);
// Judged at render time: `tick` only moves when the mood would change, so
// it may be old when a frame re-renders.
const mood = useMemo(() => deriveMood(state, Math.max(tick, Date.now())), [state, tick]);
const status = useMemo(() => statusOf(state), [state]);
const attention = useMemo(() => attentionOf(state), [state]);
// An idle pet is not a statue: every minute or so it waves or looks around.
const moodRef = useRef(mood);
moodRef.current = mood;
useEffect(() => {
let timer: ReturnType<typeof setTimeout>;
const schedule = () => {
timer = setTimeout(
() => {
if (moodRef.current === "idle" && document.visibilityState === "visible")
playMoment(Math.random() < 0.5 ? "wave" : "review");
schedule();
},
FIDGET_MIN_MS + Math.random() * FIDGET_SPAN_MS
);
};
schedule();
return () => clearTimeout(timer);
}, [playMoment]);
const dismissBubble = useCallback(() => {
clearTimeout(bubbleTimer.current);
setBubbleState(null);
burst.current = null;
}, []);
const toggleMute = useCallback(() => {
const next = !mutedRef.current;
sagiPrefs.setMuted(next);
setMuted(next);
if (next) dismissBubble();
}, [dismissBubble]);
const clearAlerts = useCallback(() => {
update((prev) => clearErrors(prev));
if (burst.current?.pulse === "error") dismissBubble();
}, [update, dismissBubble]);
const setThinking = useCallback(
(v: boolean) => update((prev) => (prev.thinking === v ? prev : { ...prev, thinking: v })),
[update]
);
// One-shot bubble: clears itself after BUBBLE_MS. Used by the shell for
// imperative messages (e.g. spawn errors) that must appear now and fade,
// bypassing the throttled mood-driven showBubble path.
const setBubble = useCallback(
(text: string) => {
if (!text) return;
burst.current = null;
putBubble({ text });
},
[putBubble]
);
const pat = useCallback(() => {
playMoment("jump");
update((prev) => ({ ...prev, happyUntil: Date.now() + MOMENT_MS }));
clearTimeout(reactionTimer.current);
setReaction({ text: pickLine("pat"), key: ++momentKey.current });
reactionTimer.current = setTimeout(() => setReaction(null), MOMENT_MS);
}, [playMoment, update]);
return {
mood,
status,
attention,
bubble,
dismissBubble,
setBubble,
moment,
playMoment,
pat,
reaction,
muted,
toggleMute,
clearAlerts,
setThinking,
};
}