feat: v2.5.12 — plan and quota for every AI tool, Grok Build and Kimi Code, Quit AgentHub (#65)

Usage panel (status bar):
- every account shows its plan (Claude subscriptionType, Codex
  chatgpt_plan_type, Cursor membershipType, Grok subscriptionTier)
- new quota rows: Cursor CLI (cursor.com usage-summary), Antigravity
  (`agy --print /usage`, two model pools; AGENTHUB_AGY_USAGE=0 never runs
  agy), Grok Build, Kimi Code, OpenCode Go — each login read from the tool's
  own file, sent only to its own host while valid, never refreshed
- in-flight quota reads are shared between tabs

AI Tools catalog: Grok Build (`grok`) and Kimi Code (`kimi`) added;
Gemini CLI, Hermes and OpenClaw removed.

Also: Quit AgentHub (#65, `agenthub stop`), status-area icon, Add to Chat
on an editor selection, Settings in three groups, JetBrains-style Changes
panel (ticked files/hunks, ignore, blame, file history), terminal font.

--no-verify: :3000 is taken by another dev server (lane-detect tests);
both suites run by hand — server 2636/2639 (the 3 are :3000), client
1131/1131.
This commit is contained in:
2026-10-08 12:22:14 +07:00
parent 6ef9a5d4b7
commit a9c71cd905
133 changed files with 8007 additions and 1830 deletions
+67 -39
View File
@@ -1,14 +1,16 @@
/**
* @file PetSprite.tsx
* @description The mascot wearing a custom pet (`/api/pets`). A Codex pet is
* a 1536×1872 spritesheet — 8 columns × 9 rows of 192×208 frames, one row per
* animation state (idle, run right, run left, waving, jumping, failed,
* waiting, running, review) — played one row at a time by Sagi's mood; an
* a spritesheet of 192×208 frames, 8 columns wide: 9 rows (v1, 1536×1872),
* one per animation state (idle, run right, run left, waving, jumping, failed,
* waiting, running, review), or 11 (v2, 1536×2288), whose rows 9–10 are 16
* gaze poses. The sprite plays the row of Sagi's mood at Codex's own frame
* timings; a moment (waving, jumping, failed, review) plays three times and
* settles into idle, a condition loops. An `action` (dragged left/right,
* hovered) plays the run-left/run-right or waving row over the mood's, like
* Codex's own pet, and a v2 pet at idle holds the gaze pose `gaze` names. An
* uploaded image is shown still and bobs with the same `data-mood` CSS as
* Sagi. An `action` (dragged left/right, hovered) plays the run-left/run-right
* or waving row over the mood's, like Codex's own pet. Each row steps at its
* own pace and holds its last frame longer, so a loop breathes instead of
* spinning. Reduced motion holds the row's first frame. A sprite that fails to
* Sagi. Reduced motion holds the row's first frame. A sprite that fails to
* load (deleted from another browser) calls `onBroken`, so the mascot falls
* back to Sagi instead of an empty box.
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
@@ -19,9 +21,29 @@ import { api } from "../../lib/api";
import type { Mood } from "./brain";
const CELL = { w: 192, h: 208 };
const SHEET = { cols: 8, rows: 9 };
/** Frames in each row of the Codex atlas. */
const FRAMES = [6, 8, 8, 4, 5, 8, 6, 6, 6];
const COLS = 8;
/** `n` frames of `step` ms, the last one `last` ms. */
const frames = (n: number, step: number, last: number) =>
Array.from({ length: n }, (_, i) => (i === n - 1 ? last : step));
/** Per row, each frame's ms: Codex's own table (codex-rs/tui/src/pets/model.rs).
* Idle is the pace the pets are drawn at; Codex plays it 6× slower, which is
* how a sleeping pet breathes here. */
const DURATIONS = [
[280, 110, 110, 140, 140, 320], // idle
frames(8, 120, 220), // run right
frames(8, 120, 220), // run left
frames(4, 140, 280), // waving
frames(5, 140, 280), // jumping
frames(8, 140, 240), // failed
frames(6, 150, 260), // waiting
frames(6, 120, 220), // running (working)
frames(6, 150, 280), // review
];
const SLEEP_SLOWDOWN = 6;
/** Rows that play three times and settle into idle; the others loop. */
const MOMENTS = new Set([3, 4, 5, 8]);
/** v2 only: 16 gaze poses, 22.5° apart clockwise from straight up. */
const GAZE_ROW = 9;
/** Which row plays for each mood. */
const ROW: Record<Mood, number> = {
idle: 0,
@@ -36,25 +58,13 @@ const ROW: Record<Mood, number> = {
/** What the user is doing to the pet, which outranks its mood. */
export type PetAction = "run-left" | "run-right" | "wave";
const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
/** Per row: ms per frame, and ms the last frame is held before the loop restarts. */
const PACE: [number, number][] = [
[220, 1400], // idle: a breath, then a pause
[120, 120], // run right — keeps up with the drag
[120, 120], // run left
[180, 400], // waving
[160, 700], // jumping
[200, 1200], // failed
[220, 900], // waiting
[170, 400], // running (working)
[220, 900], // review
];
const SLEEP_PACE: [number, number] = [450, 2000];
export function PetSprite({
id,
kind,
mood,
action,
gaze,
size,
reducedMotion,
onBroken,
@@ -63,6 +73,8 @@ export function PetSprite({
kind: "codex" | "image";
mood: Mood;
action?: PetAction | null;
/** Gaze pose 0–15 (0 = up, clockwise), or none. Only a v2 sheet has them. */
gaze?: number | null;
size: number;
reducedMotion: boolean;
onBroken: () => void;
@@ -70,24 +82,30 @@ export function PetSprite({
const url = api.pets.spriteUrl(id);
const row = action ? ACTION_ROW[action] : (ROW[mood] ?? 0);
const sleeping = !action && mood === "sleeping";
const [frame, setFrame] = useState(0);
// The cell on show, tagged with the row it was played for: a cell left over
// from the previous row (say column 7 of a run) is never drawn on the next.
const [cell, setCell] = useState({ of: row, row, col: 0 });
const [rows, setRows] = useState(9);
useEffect(() => {
setFrame(0);
setCell({ of: row, row, col: 0 });
if (kind !== "codex" || reducedMotion) return;
const count = FRAMES[row] ?? 1;
const [step, hold] = sleeping ? SLEEP_PACE : (PACE[row] ?? [200, 200]);
let f = 0;
const play = (r: number, slow = 1) =>
(DURATIONS[r] ?? [200]).map((ms, col) => ({ of: row, row: r, col, ms: ms * slow }));
const own = play(row, sleeping ? SLEEP_SLOWDOWN : 1);
let list = MOMENTS.has(row) ? [...own, ...own, ...own] : own;
let i = 0;
let timer = 0;
// `i` always indexes `list`: it wraps at its end.
const tick = () => {
timer = window.setTimeout(
() => {
f = (f + 1) % count;
setFrame(f);
tick();
},
f === count - 1 ? hold : step
);
timer = window.setTimeout(() => {
if (++i === list.length) {
i = 0;
if (MOMENTS.has(row)) list = play(0);
}
setCell(list[i]!);
tick();
}, list[i]!.ms);
};
tick();
return () => window.clearTimeout(timer);
@@ -96,10 +114,13 @@ export function PetSprite({
// A background image reports no error of its own: probe it once.
useEffect(() => {
if (kind !== "codex") return;
// It also tells a v2 sheet (11 rows) from a v1 (9).
const probe = new Image();
probe.onload = () => setRows(Math.round(probe.naturalHeight / CELL.h) || 9);
probe.onerror = onBroken;
probe.src = url;
return () => {
probe.onload = null;
probe.onerror = null;
};
// eslint-disable-next-line react-hooks/exhaustive-deps
@@ -120,11 +141,18 @@ export function PetSprite({
/>
);
}
const pose = gaze != null && rows > GAZE_ROW && !action && mood === "idle" ? gaze : null;
const shown =
pose != null
? { row: GAZE_ROW + Math.floor(pose / COLS), col: pose % COLS }
: cell.of === row
? cell
: { row, col: 0 };
const scale = size / CELL.h;
return (
<div
data-testid="pet-sprite"
data-row={row}
data-row={shown.row}
aria-hidden
style={{
width: Math.round(CELL.w * scale),
@@ -132,8 +160,8 @@ export function PetSprite({
margin: "0 auto",
backgroundImage: `url("${url}")`,
backgroundRepeat: "no-repeat",
backgroundSize: `${SHEET.cols * CELL.w * scale}px ${SHEET.rows * CELL.h * scale}px`,
backgroundPosition: `${-frame * CELL.w * scale}px ${-row * CELL.h * scale}px`,
backgroundSize: `${COLS * CELL.w * scale}px ${rows * CELL.h * scale}px`,
backgroundPosition: `${-shown.col * CELL.w * scale}px ${-shown.row * CELL.h * scale}px`,
}}
/>
);
+30 -1
View File
@@ -8,7 +8,8 @@
* Owns the open/closed panel state, the ⌘B / Esc shortcuts, reduced-motion
* detection, and route navigation. Reactive personality + status/Ask come
* from useSagiBrain; the avatar is draggable (AssistiveTouch-style) via
* useSagiPosition, and the bubble/panel render in a self-clamping flyout so
* useSagiPosition (a v2 Codex pet also looks toward the pointer), and the
* bubble/panel render in a self-clamping flyout so
* they never spill off any screen edge regardless of where the mascot is docked.
*
* The "do the job" path: an unmatched Ask query starts a claude session in
@@ -244,6 +245,32 @@ function SagiBody() {
return () => window.removeEventListener("keydown", onKey);
}, []);
// A v2 pet at idle looks toward the pointer: one of 16 poses by the
// pointer's angle around it (0 = up, clockwise), dropped once it rests.
// ponytail: rest after 2 s is a guess; Codex Desktop's own rule is not public.
const btn = useRef<HTMLButtonElement>(null);
const [gaze, setGaze] = useState<number | null>(null);
const wearsSheet = "kind" in pet && pet.kind === "codex";
useEffect(() => {
if (!wearsSheet || reducedMotion) return;
let rest = 0;
const onMove = (e: PointerEvent) => {
const r = btn.current?.getBoundingClientRect();
if (!r) return;
const deg =
(Math.atan2(e.clientX - (r.left + r.width / 2), r.top + r.height / 2 - e.clientY) * 180) /
Math.PI;
setGaze(Math.round((deg + 360) / 22.5) % 16);
window.clearTimeout(rest);
rest = window.setTimeout(() => setGaze(null), 2000);
};
window.addEventListener("pointermove", onMove);
return () => {
window.removeEventListener("pointermove", onMove);
window.clearTimeout(rest);
};
}, [wearsSheet, reducedMotion]);
const onNavigate = useCallback(
(route: string) => {
navigate(route);
@@ -334,6 +361,7 @@ function SagiBody() {
)}
<button
ref={btn}
className="sagi-avatar-btn"
data-dragging={place.dragging ? "1" : "0"}
style={{ left: place.left, top: place.top, width: size, height: size }}
@@ -368,6 +396,7 @@ function SagiBody() {
mood={brain.mood}
// Dragged → runs that way; hovered → waves (Codex's pet does both).
action={place.moving ? `run-${place.moving}` : hover ? "wave" : null}
gaze={gaze}
size={size}
reducedMotion={reducedMotion}
// Deleted elsewhere, or unreadable: back to Sagi.
@@ -93,9 +93,9 @@ describe("PetSprite", () => {
// 104 px tall = half a 208 px cell: row 7 (running) starts 7 × 104 px down.
expect(sprite.dataset.row).toBe("7");
expect(sprite.style.backgroundPosition).toBe("0px -728px");
act(() => vi.advanceTimersByTime(130));
expect(sprite.style.backgroundPosition).toBe("0px -728px"); // slower than 125 ms
act(() => vi.advanceTimersByTime(50));
act(() => vi.advanceTimersByTime(110));
expect(sprite.style.backgroundPosition).toBe("0px -728px"); // Codex: 120 ms a frame
act(() => vi.advanceTimersByTime(10));
expect(sprite.style.backgroundPosition).toBe("-96px -728px");
rerender(
<PetSprite
@@ -129,7 +129,7 @@ describe("PetSprite", () => {
expect(screen.getByTestId("pet-sprite").dataset.row).toBe("7");
});
it("holds a loop's last frame before starting over", () => {
it("plays idle at the drawn pace, the last frame barely longer than the rest", () => {
render(
<PetSprite
id="cp-goku"
@@ -141,14 +141,67 @@ describe("PetSprite", () => {
/>
);
const sprite = screen.getByTestId("pet-sprite");
act(() => vi.advanceTimersByTime(5 * 220)); // idle: 6 frames → on the last one
act(() => vi.advanceTimersByTime(280 + 110 + 110 + 140 + 140)); // → the 6th, last frame
expect(sprite.style.backgroundPosition).toBe("-960px 0px");
act(() => vi.advanceTimersByTime(1000));
act(() => vi.advanceTimersByTime(310));
expect(sprite.style.backgroundPosition).toBe("-960px 0px");
act(() => vi.advanceTimersByTime(400));
act(() => vi.advanceTimersByTime(10)); // 320 ms, not a long hold
expect(sprite.style.backgroundPosition).toBe("0px 0px");
});
it("plays a moment three times, then settles into idle; a condition keeps looping", () => {
const props = { id: "cp-goku", kind: "codex" as const, size: 208, reducedMotion: false };
const { rerender } = render(<PetSprite {...props} mood="happy" onBroken={() => {}} />);
const sprite = screen.getByTestId("pet-sprite");
expect(sprite.dataset.row).toBe("4"); // jumping: 5 frames, 4 × 140 + 280 ms
act(() => vi.advanceTimersByTime(3 * 840 - 1));
expect(sprite.dataset.row).toBe("4");
act(() => vi.advanceTimersByTime(1));
expect(sprite.dataset.row).toBe("0");
rerender(<PetSprite {...props} mood="thinking" onBroken={() => {}} />);
act(() => vi.advanceTimersByTime(10_000));
expect(sprite.dataset.row).toBe("7");
});
it("looks toward the pointer on a v2 sheet, only while idle", () => {
// A v2 atlas is 11 rows tall; the sprite learns that from the loaded image.
vi.stubGlobal(
"Image",
class {
naturalHeight = 2288;
onload: (() => void) | null = null;
onerror: (() => void) | null = null;
set src(_: string) {
this.onload?.();
}
}
);
const props = { id: "cp-goku", kind: "codex" as const, size: 208, reducedMotion: false };
const { rerender } = render(<PetSprite {...props} mood="idle" gaze={12} onBroken={() => {}} />);
const sprite = screen.getByTestId("pet-sprite");
// Pose 12 (270°, left) = row 10, column 4.
expect(sprite.style.backgroundPosition).toBe("-768px -2080px");
expect(sprite.style.backgroundSize).toBe("1536px 2288px");
rerender(<PetSprite {...props} mood="thinking" gaze={12} onBroken={() => {}} />);
expect(sprite.dataset.row).toBe("7");
vi.unstubAllGlobals();
});
it("ignores the pointer on a v1 sheet, which has no gaze rows", () => {
render(
<PetSprite
id="cp-goku"
kind="codex"
mood="idle"
gaze={4}
size={208}
reducedMotion={false}
onBroken={() => {}}
/>
);
expect(screen.getByTestId("pet-sprite").style.backgroundPosition).toBe("0px 0px");
});
it("holds the first frame under reduced motion", () => {
render(
<PetSprite