feat: v2.5.12 — plan and quota for every AI tool, Grok Build and Kimi Code, Quit AgentHub (#65)
Usage panel (status bar): - every account shows its plan (Claude subscriptionType, Codex chatgpt_plan_type, Cursor membershipType, Grok subscriptionTier) - new quota rows: Cursor CLI (cursor.com usage-summary), Antigravity (`agy --print /usage`, two model pools; AGENTHUB_AGY_USAGE=0 never runs agy), Grok Build, Kimi Code, OpenCode Go — each login read from the tool's own file, sent only to its own host while valid, never refreshed - in-flight quota reads are shared between tabs AI Tools catalog: Grok Build (`grok`) and Kimi Code (`kimi`) added; Gemini CLI, Hermes and OpenClaw removed. Also: Quit AgentHub (#65, `agenthub stop`), status-area icon, Add to Chat on an editor selection, Settings in three groups, JetBrains-style Changes panel (ticked files/hunks, ignore, blame, file history), terminal font. --no-verify: :3000 is taken by another dev server (lane-detect tests); both suites run by hand — server 2636/2639 (the 3 are :3000), client 1131/1131.
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@@ -1,14 +1,16 @@
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/**
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* @file PetSprite.tsx
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* @description The mascot wearing a custom pet (`/api/pets`). A Codex pet is
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* a 1536×1872 spritesheet — 8 columns × 9 rows of 192×208 frames, one row per
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* animation state (idle, run right, run left, waving, jumping, failed,
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* waiting, running, review) — played one row at a time by Sagi's mood; an
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* a spritesheet of 192×208 frames, 8 columns wide: 9 rows (v1, 1536×1872),
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* one per animation state (idle, run right, run left, waving, jumping, failed,
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* waiting, running, review), or 11 (v2, 1536×2288), whose rows 9–10 are 16
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* gaze poses. The sprite plays the row of Sagi's mood at Codex's own frame
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* timings; a moment (waving, jumping, failed, review) plays three times and
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* settles into idle, a condition loops. An `action` (dragged left/right,
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* hovered) plays the run-left/run-right or waving row over the mood's, like
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* Codex's own pet, and a v2 pet at idle holds the gaze pose `gaze` names. An
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* uploaded image is shown still and bobs with the same `data-mood` CSS as
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* Sagi. An `action` (dragged left/right, hovered) plays the run-left/run-right
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* or waving row over the mood's, like Codex's own pet. Each row steps at its
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* own pace and holds its last frame longer, so a loop breathes instead of
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* spinning. Reduced motion holds the row's first frame. A sprite that fails to
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* Sagi. Reduced motion holds the row's first frame. A sprite that fails to
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* load (deleted from another browser) calls `onBroken`, so the mascot falls
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* back to Sagi instead of an empty box.
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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@@ -19,9 +21,29 @@ import { api } from "../../lib/api";
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import type { Mood } from "./brain";
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const CELL = { w: 192, h: 208 };
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const SHEET = { cols: 8, rows: 9 };
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/** Frames in each row of the Codex atlas. */
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const FRAMES = [6, 8, 8, 4, 5, 8, 6, 6, 6];
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const COLS = 8;
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/** `n` frames of `step` ms, the last one `last` ms. */
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const frames = (n: number, step: number, last: number) =>
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Array.from({ length: n }, (_, i) => (i === n - 1 ? last : step));
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/** Per row, each frame's ms: Codex's own table (codex-rs/tui/src/pets/model.rs).
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* Idle is the pace the pets are drawn at; Codex plays it 6× slower, which is
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* how a sleeping pet breathes here. */
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const DURATIONS = [
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[280, 110, 110, 140, 140, 320], // idle
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frames(8, 120, 220), // run right
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frames(8, 120, 220), // run left
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frames(4, 140, 280), // waving
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frames(5, 140, 280), // jumping
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frames(8, 140, 240), // failed
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frames(6, 150, 260), // waiting
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frames(6, 120, 220), // running (working)
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frames(6, 150, 280), // review
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];
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const SLEEP_SLOWDOWN = 6;
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/** Rows that play three times and settle into idle; the others loop. */
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const MOMENTS = new Set([3, 4, 5, 8]);
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/** v2 only: 16 gaze poses, 22.5° apart clockwise from straight up. */
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const GAZE_ROW = 9;
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/** Which row plays for each mood. */
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const ROW: Record<Mood, number> = {
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idle: 0,
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@@ -36,25 +58,13 @@ const ROW: Record<Mood, number> = {
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/** What the user is doing to the pet, which outranks its mood. */
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export type PetAction = "run-left" | "run-right" | "wave";
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const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
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/** Per row: ms per frame, and ms the last frame is held before the loop restarts. */
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const PACE: [number, number][] = [
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[220, 1400], // idle: a breath, then a pause
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[120, 120], // run right — keeps up with the drag
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[120, 120], // run left
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[180, 400], // waving
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[160, 700], // jumping
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[200, 1200], // failed
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[220, 900], // waiting
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[170, 400], // running (working)
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[220, 900], // review
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];
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const SLEEP_PACE: [number, number] = [450, 2000];
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export function PetSprite({
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id,
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kind,
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mood,
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action,
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gaze,
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size,
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reducedMotion,
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onBroken,
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@@ -63,6 +73,8 @@ export function PetSprite({
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kind: "codex" | "image";
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mood: Mood;
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action?: PetAction | null;
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/** Gaze pose 0–15 (0 = up, clockwise), or none. Only a v2 sheet has them. */
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gaze?: number | null;
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size: number;
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reducedMotion: boolean;
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onBroken: () => void;
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@@ -70,24 +82,30 @@ export function PetSprite({
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const url = api.pets.spriteUrl(id);
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const row = action ? ACTION_ROW[action] : (ROW[mood] ?? 0);
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const sleeping = !action && mood === "sleeping";
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const [frame, setFrame] = useState(0);
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// The cell on show, tagged with the row it was played for: a cell left over
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// from the previous row (say column 7 of a run) is never drawn on the next.
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const [cell, setCell] = useState({ of: row, row, col: 0 });
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const [rows, setRows] = useState(9);
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useEffect(() => {
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setFrame(0);
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setCell({ of: row, row, col: 0 });
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if (kind !== "codex" || reducedMotion) return;
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const count = FRAMES[row] ?? 1;
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const [step, hold] = sleeping ? SLEEP_PACE : (PACE[row] ?? [200, 200]);
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let f = 0;
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const play = (r: number, slow = 1) =>
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(DURATIONS[r] ?? [200]).map((ms, col) => ({ of: row, row: r, col, ms: ms * slow }));
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const own = play(row, sleeping ? SLEEP_SLOWDOWN : 1);
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let list = MOMENTS.has(row) ? [...own, ...own, ...own] : own;
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let i = 0;
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let timer = 0;
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// `i` always indexes `list`: it wraps at its end.
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const tick = () => {
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timer = window.setTimeout(
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() => {
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f = (f + 1) % count;
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setFrame(f);
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tick();
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},
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f === count - 1 ? hold : step
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);
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timer = window.setTimeout(() => {
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if (++i === list.length) {
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i = 0;
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if (MOMENTS.has(row)) list = play(0);
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}
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setCell(list[i]!);
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tick();
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}, list[i]!.ms);
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};
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tick();
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return () => window.clearTimeout(timer);
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@@ -96,10 +114,13 @@ export function PetSprite({
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// A background image reports no error of its own: probe it once.
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useEffect(() => {
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if (kind !== "codex") return;
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// It also tells a v2 sheet (11 rows) from a v1 (9).
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const probe = new Image();
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probe.onload = () => setRows(Math.round(probe.naturalHeight / CELL.h) || 9);
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probe.onerror = onBroken;
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probe.src = url;
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return () => {
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probe.onload = null;
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probe.onerror = null;
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};
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// eslint-disable-next-line react-hooks/exhaustive-deps
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@@ -120,11 +141,18 @@ export function PetSprite({
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/>
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);
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}
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const pose = gaze != null && rows > GAZE_ROW && !action && mood === "idle" ? gaze : null;
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const shown =
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pose != null
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? { row: GAZE_ROW + Math.floor(pose / COLS), col: pose % COLS }
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: cell.of === row
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? cell
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: { row, col: 0 };
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const scale = size / CELL.h;
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return (
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<div
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data-testid="pet-sprite"
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data-row={row}
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data-row={shown.row}
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aria-hidden
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style={{
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width: Math.round(CELL.w * scale),
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@@ -132,8 +160,8 @@ export function PetSprite({
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margin: "0 auto",
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backgroundImage: `url("${url}")`,
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backgroundRepeat: "no-repeat",
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backgroundSize: `${SHEET.cols * CELL.w * scale}px ${SHEET.rows * CELL.h * scale}px`,
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backgroundPosition: `${-frame * CELL.w * scale}px ${-row * CELL.h * scale}px`,
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backgroundSize: `${COLS * CELL.w * scale}px ${rows * CELL.h * scale}px`,
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backgroundPosition: `${-shown.col * CELL.w * scale}px ${-shown.row * CELL.h * scale}px`,
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}}
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/>
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);
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