feat: v2.5.12 — plan and quota for every AI tool, Grok Build and Kimi Code, Quit AgentHub (#65)

Usage panel (status bar):
- every account shows its plan (Claude subscriptionType, Codex
  chatgpt_plan_type, Cursor membershipType, Grok subscriptionTier)
- new quota rows: Cursor CLI (cursor.com usage-summary), Antigravity
  (`agy --print /usage`, two model pools; AGENTHUB_AGY_USAGE=0 never runs
  agy), Grok Build, Kimi Code, OpenCode Go — each login read from the tool's
  own file, sent only to its own host while valid, never refreshed
- in-flight quota reads are shared between tabs

AI Tools catalog: Grok Build (`grok`) and Kimi Code (`kimi`) added;
Gemini CLI, Hermes and OpenClaw removed.

Also: Quit AgentHub (#65, `agenthub stop`), status-area icon, Add to Chat
on an editor selection, Settings in three groups, JetBrains-style Changes
panel (ticked files/hunks, ignore, blame, file history), terminal font.

--no-verify: :3000 is taken by another dev server (lane-detect tests);
both suites run by hand — server 2636/2639 (the 3 are :3000), client
1131/1131.
This commit is contained in:
2026-10-08 12:22:14 +07:00
parent 6ef9a5d4b7
commit a9c71cd905
133 changed files with 8007 additions and 1830 deletions
+67 -39
View File
@@ -1,14 +1,16 @@
/**
* @file PetSprite.tsx
* @description The mascot wearing a custom pet (`/api/pets`). A Codex pet is
* a 1536×1872 spritesheet — 8 columns × 9 rows of 192×208 frames, one row per
* animation state (idle, run right, run left, waving, jumping, failed,
* waiting, running, review) — played one row at a time by Sagi's mood; an
* a spritesheet of 192×208 frames, 8 columns wide: 9 rows (v1, 1536×1872),
* one per animation state (idle, run right, run left, waving, jumping, failed,
* waiting, running, review), or 11 (v2, 1536×2288), whose rows 9–10 are 16
* gaze poses. The sprite plays the row of Sagi's mood at Codex's own frame
* timings; a moment (waving, jumping, failed, review) plays three times and
* settles into idle, a condition loops. An `action` (dragged left/right,
* hovered) plays the run-left/run-right or waving row over the mood's, like
* Codex's own pet, and a v2 pet at idle holds the gaze pose `gaze` names. An
* uploaded image is shown still and bobs with the same `data-mood` CSS as
* Sagi. An `action` (dragged left/right, hovered) plays the run-left/run-right
* or waving row over the mood's, like Codex's own pet. Each row steps at its
* own pace and holds its last frame longer, so a loop breathes instead of
* spinning. Reduced motion holds the row's first frame. A sprite that fails to
* Sagi. Reduced motion holds the row's first frame. A sprite that fails to
* load (deleted from another browser) calls `onBroken`, so the mascot falls
* back to Sagi instead of an empty box.
* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
@@ -19,9 +21,29 @@ import { api } from "../../lib/api";
import type { Mood } from "./brain";
const CELL = { w: 192, h: 208 };
const SHEET = { cols: 8, rows: 9 };
/** Frames in each row of the Codex atlas. */
const FRAMES = [6, 8, 8, 4, 5, 8, 6, 6, 6];
const COLS = 8;
/** `n` frames of `step` ms, the last one `last` ms. */
const frames = (n: number, step: number, last: number) =>
Array.from({ length: n }, (_, i) => (i === n - 1 ? last : step));
/** Per row, each frame's ms: Codex's own table (codex-rs/tui/src/pets/model.rs).
* Idle is the pace the pets are drawn at; Codex plays it 6× slower, which is
* how a sleeping pet breathes here. */
const DURATIONS = [
[280, 110, 110, 140, 140, 320], // idle
frames(8, 120, 220), // run right
frames(8, 120, 220), // run left
frames(4, 140, 280), // waving
frames(5, 140, 280), // jumping
frames(8, 140, 240), // failed
frames(6, 150, 260), // waiting
frames(6, 120, 220), // running (working)
frames(6, 150, 280), // review
];
const SLEEP_SLOWDOWN = 6;
/** Rows that play three times and settle into idle; the others loop. */
const MOMENTS = new Set([3, 4, 5, 8]);
/** v2 only: 16 gaze poses, 22.5° apart clockwise from straight up. */
const GAZE_ROW = 9;
/** Which row plays for each mood. */
const ROW: Record<Mood, number> = {
idle: 0,
@@ -36,25 +58,13 @@ const ROW: Record<Mood, number> = {
/** What the user is doing to the pet, which outranks its mood. */
export type PetAction = "run-left" | "run-right" | "wave";
const ACTION_ROW: Record<PetAction, number> = { "run-right": 1, "run-left": 2, wave: 3 };
/** Per row: ms per frame, and ms the last frame is held before the loop restarts. */
const PACE: [number, number][] = [
[220, 1400], // idle: a breath, then a pause
[120, 120], // run right — keeps up with the drag
[120, 120], // run left
[180, 400], // waving
[160, 700], // jumping
[200, 1200], // failed
[220, 900], // waiting
[170, 400], // running (working)
[220, 900], // review
];
const SLEEP_PACE: [number, number] = [450, 2000];
export function PetSprite({
id,
kind,
mood,
action,
gaze,
size,
reducedMotion,
onBroken,
@@ -63,6 +73,8 @@ export function PetSprite({
kind: "codex" | "image";
mood: Mood;
action?: PetAction | null;
/** Gaze pose 0–15 (0 = up, clockwise), or none. Only a v2 sheet has them. */
gaze?: number | null;
size: number;
reducedMotion: boolean;
onBroken: () => void;
@@ -70,24 +82,30 @@ export function PetSprite({
const url = api.pets.spriteUrl(id);
const row = action ? ACTION_ROW[action] : (ROW[mood] ?? 0);
const sleeping = !action && mood === "sleeping";
const [frame, setFrame] = useState(0);
// The cell on show, tagged with the row it was played for: a cell left over
// from the previous row (say column 7 of a run) is never drawn on the next.
const [cell, setCell] = useState({ of: row, row, col: 0 });
const [rows, setRows] = useState(9);
useEffect(() => {
setFrame(0);
setCell({ of: row, row, col: 0 });
if (kind !== "codex" || reducedMotion) return;
const count = FRAMES[row] ?? 1;
const [step, hold] = sleeping ? SLEEP_PACE : (PACE[row] ?? [200, 200]);
let f = 0;
const play = (r: number, slow = 1) =>
(DURATIONS[r] ?? [200]).map((ms, col) => ({ of: row, row: r, col, ms: ms * slow }));
const own = play(row, sleeping ? SLEEP_SLOWDOWN : 1);
let list = MOMENTS.has(row) ? [...own, ...own, ...own] : own;
let i = 0;
let timer = 0;
// `i` always indexes `list`: it wraps at its end.
const tick = () => {
timer = window.setTimeout(
() => {
f = (f + 1) % count;
setFrame(f);
tick();
},
f === count - 1 ? hold : step
);
timer = window.setTimeout(() => {
if (++i === list.length) {
i = 0;
if (MOMENTS.has(row)) list = play(0);
}
setCell(list[i]!);
tick();
}, list[i]!.ms);
};
tick();
return () => window.clearTimeout(timer);
@@ -96,10 +114,13 @@ export function PetSprite({
// A background image reports no error of its own: probe it once.
useEffect(() => {
if (kind !== "codex") return;
// It also tells a v2 sheet (11 rows) from a v1 (9).
const probe = new Image();
probe.onload = () => setRows(Math.round(probe.naturalHeight / CELL.h) || 9);
probe.onerror = onBroken;
probe.src = url;
return () => {
probe.onload = null;
probe.onerror = null;
};
// eslint-disable-next-line react-hooks/exhaustive-deps
@@ -120,11 +141,18 @@ export function PetSprite({
/>
);
}
const pose = gaze != null && rows > GAZE_ROW && !action && mood === "idle" ? gaze : null;
const shown =
pose != null
? { row: GAZE_ROW + Math.floor(pose / COLS), col: pose % COLS }
: cell.of === row
? cell
: { row, col: 0 };
const scale = size / CELL.h;
return (
<div
data-testid="pet-sprite"
data-row={row}
data-row={shown.row}
aria-hidden
style={{
width: Math.round(CELL.w * scale),
@@ -132,8 +160,8 @@ export function PetSprite({
margin: "0 auto",
backgroundImage: `url("${url}")`,
backgroundRepeat: "no-repeat",
backgroundSize: `${SHEET.cols * CELL.w * scale}px ${SHEET.rows * CELL.h * scale}px`,
backgroundPosition: `${-frame * CELL.w * scale}px ${-row * CELL.h * scale}px`,
backgroundSize: `${COLS * CELL.w * scale}px ${rows * CELL.h * scale}px`,
backgroundPosition: `${-shown.col * CELL.w * scale}px ${-shown.row * CELL.h * scale}px`,
}}
/>
);