0cb5e41faf
- Fix: an errored session alerted on every update, and Clear alerts only dropped it in memory, so its next update (or a reload) brought the alert straight back. An error now alerts on the transition into error only; cleared sessions are remembered (agenthub.pet.dismissedErrors) and stay quiet until they recover and fail anew. - Quips, greetings, notifications and Ask answers move to i18n (EN/VI); Ask understands Vietnamese keywords and names the sessions it counts. - The pet goes by the worn pet's name; click it in the panel to rename (agenthub.pet.names, synced to the account). - Bubbles name the session they are about, with an Open button (never a resume); a burst of the same event coalesces into one count. - Moments: a new session waves, a finish hops, a subagent peeks, a wait taps, an error flinches — on Sagi, Codex sprites and still images. Idle fidgets, a once-per-session greeting, a "Needs you" list, an amber waiting dot. - Pat (heart button, Ask, or stroking the pet) reacts on the pet itself, so it shows while the panel or chat is open. - Panel drops Run Claude / Activity / Sessions / Errored. - Ask hands off to a chat window (PetChat) on the default AI tool (Claude/Codex): transcript as bubbles, follow-ups and CLI menus through an off-screen attached terminal; no new server route. Verified on HEAD + this diff in a clean worktree: tsc -b, the full client suite (1334/1335; the one failure, ConversationView.follow, is flaky under load and passes 3/3 alone) and server me-prefs.test.js. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
502 lines
20 KiB
TypeScript
502 lines
20 KiB
TypeScript
/**
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* @file brain.ts
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* @description Pure, framework-free core of the Sagi companion. Reduces the
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* dashboard's live WebSocket stream into a small mood model and derives the
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* current mood from that model plus the wall clock. Kept side-effect free
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* so it can be unit-tested without React, timers, or the DOM. The React hook
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* (`useSagiBrain`) wires this to the event bus and to real timers.
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* @author Nguyễn Ngọc Trí Vĩ <vinnt@smartgift.vn>
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*/
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/* =============================================================================
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* MODULE_GUIDE — extended in-file reference (comments only; safe to read, never executed)
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* =============================================================================
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* **Purpose:** Sagi is the optional on-screen mascot assistant — quips, intents, and lightweight event reactions layered above the dashboard chrome.
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*
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* ## Design constraints
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* - Local-first: no telemetry leaves the machine unless the user configures webhooks.
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* - Fail-safe hooks path on the server must never block Claude Code; UI mirrors that
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* philosophy by degrading gracefully (empty states, stale badges, reconnect loops).
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* - Destructive flows stay behind explicit confirmation modals and server-side gates.
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* - Internationalization: user-visible strings belong in i18n JSON, not literals here.
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*
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* ## Remote data & SSH
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* Remote Data Sources let operators aggregate multiple machines. SSH entries describe
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* how to reach a peer dashboard; the global data scope (`dataScope.ts`) narrows every
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* scoped GET via `?sources=`. Health checks and import history surface in Settings.
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*
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* ## Internal dependencies
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* - `../../lib/types`
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*
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* ## Public surface
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* - `Mood` — exported API; see TSDoc on the symbol for behavior.
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* - `SagiPulse` — exported API; see TSDoc on the symbol for behavior.
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* - `SagiStatus` — exported API; see TSDoc on the symbol for behavior.
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* - `SagiState` — exported API; see TSDoc on the symbol for behavior.
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* - `HAPPY_MS` — exported API; see TSDoc on the symbol for behavior.
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* - `WORRIED_MS` — exported API; see TSDoc on the symbol for behavior.
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* - `STUCK_MS` — exported API; see TSDoc on the symbol for behavior.
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* - `SLEEP_MS` — exported API; see TSDoc on the symbol for behavior.
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* - `FAILURE_EVENT_TYPES` — exported API; see TSDoc on the symbol for behavior.
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* - `initialSagiState` — exported API; see TSDoc on the symbol for behavior.
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* - `statusOf` — exported API; see TSDoc on the symbol for behavior.
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* - `deriveMood` — exported API; see TSDoc on the symbol for behavior.
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* - `reduceSagi` — exported API; see TSDoc on the symbol for behavior.
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* - `seedSessions` — exported API; see TSDoc on the symbol for behavior.
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* - `clearErrors` — exported API; see TSDoc on the symbol for behavior.
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*
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* ## Testing pointers
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* - Prefer colocated `__tests__` with Vitest + Testing Library for UI.
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* - Server contract changes require `npm run test:server` and OpenAPI sync.
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*
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* ## Related docs
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* - `ARCHITECTURE.md` — hooks → API → SQLite → WebSocket → UI pipeline.
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* - `docs/API.md` — REST reference.
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* - `skills/file-headers/` — mandatory `@author` header policy.
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* ============================================================================= */
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/* -----------------------------------------------------------------------------
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* EXPORT CATALOG — quick index of symbols defined below (documentation only).
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* -----------------------------------------------------------------------------
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* **Mood**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **SagiPulse**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **SagiStatus**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **SagiState**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **HAPPY_MS**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **WORRIED_MS**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **STUCK_MS**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **SLEEP_MS**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **FAILURE_EVENT_TYPES**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **initialSagiState**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **statusOf**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **deriveMood**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **reduceSagi**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **seedSessions**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* **clearErrors**
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* Part of this module's public contract. Downstream imports should treat
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* the signature and return type as stable unless release notes say otherwise.
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* When behavior changes, update the `@file` overview and relevant tests.
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*
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* ----------------------------------------------------------------------------- */
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import type { WSMessage, Session, Agent, RunStatusPayload, DashboardEvent } from "../../lib/types";
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/** All moods Sagi can express, highest priority first (see `deriveMood`). */
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export type Mood =
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"disconnected" | "worried" | "stuck" | "happy" | "thinking" | "watching" | "sleeping" | "idle";
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/**
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* A one-shot signal describing what just happened, emitted by `reduceSagi`.
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* The hook turns pulses into transient speech bubbles. `null` means the message
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* was irrelevant or non-notable.
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*/
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export type SagiPulse =
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"session_done" | "session_start" | "subagent_spawn" | "waiting" | "error" | "run_done" | null;
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/** A short animation the pet plays on an event or a pat, over its mood. */
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export type PetMoment = "wave" | "jump" | "fail" | "wait" | "review";
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/** Which moment each pulse plays: greet a new session, hop at a finish,
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* inspect a new subagent, tap a foot while you are awaited, flinch at an error. */
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export const MOMENT_OF_PULSE: Record<NonNullable<SagiPulse>, PetMoment> = {
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session_start: "wave",
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session_done: "jump",
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run_done: "jump",
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subagent_spawn: "review",
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waiting: "wait",
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error: "fail",
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};
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export interface SagiStatus {
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/** Active + waiting sessions (everything not finished/errored). */
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liveCount: number;
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/** Subset of liveCount currently blocked on user input. */
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waitingCount: number;
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errorCount: number;
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connected: boolean;
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}
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export interface SagiState {
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connected: boolean;
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/** Latest status per session id we still care about. "waiting" = active but
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* blocked on user input; counts as live for the status line. */
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sessions: Record<string, "active" | "error" | "waiting">;
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/** Epoch ms of the last meaningful activity; drives stuck/sleeping. */
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lastActivityAt: number;
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/** While `now < happyUntil`, mood can be `happy`. */
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happyUntil: number;
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/** While `now < worriedUntil`, mood can be `worried`. */
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worriedUntil: number;
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/** True while an Ask request is in flight (panel). */
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thinking: boolean;
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/** Errored sessions the user cleared ("clear alerts"). Their further
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* updates, agent errors and failure events stay silent until the session
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* goes active again or ends — otherwise every update of a still-errored
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* session re-raised the alert the user had just dismissed. */
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dismissed: Record<string, true>;
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/** Name and owning workspace of each tracked session, so a bubble or the
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* panel can say WHICH session it means and open it. */
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info: Record<string, SessionInfo>;
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}
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/** What Sagi knows about a session beyond its status. */
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export interface SessionInfo {
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name: string | null;
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cwd: string | null;
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lane_id: number | null;
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}
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/** The session a pulse is about, when it is about one. */
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export interface SagiSubject extends SessionInfo {
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id: string;
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}
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/** A session that needs the user: errored, or waiting on their input. */
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export interface AttentionItem extends SagiSubject {
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kind: "error" | "waiting";
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}
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const infoOf = (s: {
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name?: string | null;
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cwd?: string | null;
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lane_id?: number | null;
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}): SessionInfo => ({ name: s.name ?? null, cwd: s.cwd ?? null, lane_id: s.lane_id ?? null });
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/** A session's label for a bubble: its name, else its folder, else a short id. */
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export function subjectLabel(s: SagiSubject): string {
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if (s.name && s.name.trim()) return s.name.trim();
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const base = s.cwd
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?.replace(/[\\/]+$/, "")
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.split(/[\\/]/)
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.pop();
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return base || s.id.slice(0, 8);
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}
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// Tunable timing constants (ms).
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export const HAPPY_MS = 4000;
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export const WORRIED_MS = 4500;
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export const STUCK_MS = 10 * 60_000;
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export const SLEEP_MS = 3 * 60_000;
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/** Event types from the hook ingestion that represent a genuine failure. */
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export const FAILURE_EVENT_TYPES: ReadonlySet<string> = new Set([
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"error",
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"toolError",
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"agentError",
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"subagentError",
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"errorEvent",
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"errorReport",
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"errorBoundary",
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"crashReport",
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"diagnosticError",
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]);
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export function initialSagiState(now: number): SagiState {
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return {
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connected: true,
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sessions: {},
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lastActivityAt: now,
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happyUntil: 0,
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worriedUntil: 0,
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thinking: false,
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dismissed: {},
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info: {},
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};
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}
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export function statusOf(state: SagiState): SagiStatus {
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let liveCount = 0;
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let waitingCount = 0;
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let errorCount = 0;
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for (const s of Object.values(state.sessions)) {
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if (s === "active" || s === "waiting") {
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liveCount++;
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if (s === "waiting") waitingCount++;
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} else if (s === "error") errorCount++;
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}
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return { liveCount, waitingCount, errorCount, connected: state.connected };
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}
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/**
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* Pure mood resolver. Highest-priority matching state wins. `now` is injected
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* so callers (and tests) control the clock; transient windows (happy/worried)
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* and inactivity windows (stuck/sleeping) are evaluated against it.
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*/
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export function deriveMood(state: SagiState, now: number): Mood {
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if (!state.connected) return "disconnected";
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if (now < state.worriedUntil) return "worried";
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const { liveCount } = statusOf(state);
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const silent = now - state.lastActivityAt;
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if (liveCount > 0 && silent > STUCK_MS) return "stuck";
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if (now < state.happyUntil) return "happy";
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if (state.thinking) return "thinking";
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if (liveCount > 0) return "watching";
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if (silent > SLEEP_MS) return "sleeping";
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return "idle";
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}
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/**
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* Fold a single WebSocket message into the Sagi state. Returns the next state
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* (new object) and a one-shot pulse describing what happened. Unknown or
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* irrelevant message types pass through unchanged with a `null` pulse.
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*/
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export function reduceSagi(
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state: SagiState,
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msg: WSMessage,
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now: number
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): { state: SagiState; pulse: SagiPulse; subject?: SagiSubject } {
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// The tracked session an agent/event message belongs to, when known.
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const known = (id: string | undefined): SagiSubject | undefined =>
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id ? { id, ...(state.info[id] ?? { name: null, cwd: null, lane_id: null }) } : undefined;
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switch (msg.type) {
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case "session_created":
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case "session_updated": {
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const s = msg.data as Session;
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if (!s || !s.id) return { state, pulse: null };
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const sessions = { ...state.sessions };
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const info = { ...state.info, [s.id]: infoOf(s) };
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const subject: SagiSubject = { id: s.id, ...info[s.id]! };
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let dismissed = state.dismissed;
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let pulse: SagiPulse = null;
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let happyUntil = state.happyUntil;
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let worriedUntil = state.worriedUntil;
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// Anything but a (still) errored status ends a dismissal: a later error
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// of that session is a new one and must alert again.
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if (s.status !== "error" && s.id in dismissed) {
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dismissed = { ...dismissed };
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delete dismissed[s.id];
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}
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if (s.status === "active") {
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// "waiting" = active session blocked on user input (permission prompt
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// or sitting at a fresh prompt). Announce the transition once each way.
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const isWaiting = !!s.awaiting_input_since;
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const prev = sessions[s.id];
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if (isWaiting) {
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sessions[s.id] = "waiting";
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if (prev !== "waiting") pulse = "waiting";
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} else {
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sessions[s.id] = "active";
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if (prev === undefined) pulse = "session_start";
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}
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} else if (s.status === "error") {
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if (s.id in dismissed) {
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return { state: { ...state, lastActivityAt: now }, pulse: null };
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}
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// Alert on the transition INTO error only; a session that stays
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// errored keeps getting updates and must not re-alert on each one.
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if (sessions[s.id] !== "error") {
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worriedUntil = now + WORRIED_MS;
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pulse = "error";
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}
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sessions[s.id] = "error";
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} else if (s.status === "completed" || s.status === "abandoned") {
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const wasTracked = s.id in sessions;
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delete sessions[s.id];
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delete info[s.id];
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if (s.status === "completed") {
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happyUntil = now + HAPPY_MS;
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if (wasTracked) pulse = "session_done";
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}
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}
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return {
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state: {
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...state,
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sessions,
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dismissed,
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info,
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happyUntil,
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worriedUntil,
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lastActivityAt: now,
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},
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pulse,
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subject,
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};
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}
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case "agent_created": {
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const a = msg.data as Agent;
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if (a && a.status === "error" && !(a.session_id in state.dismissed)) {
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return {
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state: { ...state, worriedUntil: now + WORRIED_MS, lastActivityAt: now },
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pulse: "error",
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subject: known(a.session_id),
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};
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}
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// A freshly spawned subagent is worth announcing; the main agent landing
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// is already covered by session_start.
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const pulse: SagiPulse = a && a.type === "subagent" ? "subagent_spawn" : null;
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return {
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state: { ...state, lastActivityAt: now },
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pulse,
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subject: pulse ? known(a.session_id) : undefined,
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};
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}
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case "agent_updated": {
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const a = msg.data as Agent;
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if (a && a.status === "error" && !(a.session_id in state.dismissed)) {
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return {
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state: { ...state, worriedUntil: now + WORRIED_MS, lastActivityAt: now },
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pulse: "error",
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subject: known(a.session_id),
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};
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}
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return { state: { ...state, lastActivityAt: now }, pulse: null };
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}
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case "new_event": {
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const e = msg.data as DashboardEvent;
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const isFailure =
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!!e && FAILURE_EVENT_TYPES.has(e.event_type) && !(e.session_id in state.dismissed);
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return {
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state: {
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...state,
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lastActivityAt: now,
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worriedUntil: isFailure ? now + WORRIED_MS : state.worriedUntil,
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},
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pulse: isFailure ? "error" : null,
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subject: isFailure ? known(e.session_id) : undefined,
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};
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}
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case "run_status": {
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const r = msg.data as RunStatusPayload;
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if (!r) return { state, pulse: null };
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// running / gone → activity only (no exit code to distinguish success/failure).
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return { state: { ...state, lastActivityAt: now }, pulse: null };
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}
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case "run_stream":
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// Streaming output counts as activity but is not itself notable.
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return { state: { ...state, lastActivityAt: now }, pulse: null };
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default:
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return { state, pulse: null };
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}
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}
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/**
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* Hydrate session tracking from a REST snapshot (the same data the dashboard
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* fetches on load). Without this, the brain only learns about sessions from
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* live WS deltas that arrive *after* it mounts, so a freshly-loaded page shows
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* "0 live" even when sessions already exist. Merges in non-finished sessions;
|
|
* never clears the error window. Live WS deltas continue to refine this.
|
|
*/
|
|
export function seedSessions(
|
|
state: SagiState,
|
|
rows: ReadonlyArray<{
|
|
id: string;
|
|
status: string;
|
|
awaiting_input_since?: string | null;
|
|
name?: string | null;
|
|
cwd?: string | null;
|
|
lane_id?: number | null;
|
|
}>,
|
|
now: number
|
|
): SagiState {
|
|
const sessions = { ...state.sessions };
|
|
const info = { ...state.info };
|
|
for (const r of rows) {
|
|
if (!r || !r.id) continue;
|
|
if (r.status === "error") {
|
|
if (r.id in state.dismissed) continue;
|
|
sessions[r.id] = "error";
|
|
} else if (r.status === "active") {
|
|
sessions[r.id] = r.awaiting_input_since ? "waiting" : "active";
|
|
} else continue; // completed / abandoned: leave untracked.
|
|
info[r.id] = infoOf(r);
|
|
}
|
|
return { ...state, sessions, info, lastActivityAt: now };
|
|
}
|
|
|
|
/** Errored sessions first, then the ones waiting on the user — the panel's list. */
|
|
export function attentionOf(state: SagiState): AttentionItem[] {
|
|
const out: AttentionItem[] = [];
|
|
for (const kind of ["error", "waiting"] as const) {
|
|
for (const [id, s] of Object.entries(state.sessions)) {
|
|
if (s !== kind) continue;
|
|
out.push({
|
|
id,
|
|
kind,
|
|
...(state.info[id] ?? { name: null, cwd: null, lane_id: null }),
|
|
});
|
|
}
|
|
}
|
|
return out;
|
|
}
|
|
|
|
/** Drop all errored sessions from tracking (used by "clear alerts") and
|
|
* remember them as dismissed, so their next update does not bring the alert
|
|
* straight back. */
|
|
export function clearErrors(state: SagiState): SagiState {
|
|
const sessions: SagiState["sessions"] = {};
|
|
const dismissed = { ...state.dismissed };
|
|
const info = { ...state.info };
|
|
for (const [id, s] of Object.entries(state.sessions)) {
|
|
if (s !== "error") sessions[id] = s;
|
|
else {
|
|
dismissed[id] = true;
|
|
delete info[id];
|
|
}
|
|
}
|
|
return { ...state, sessions, dismissed, info, worriedUntil: 0 };
|
|
}
|