67edda77eb
A lane's pipeline map only ever moved when a skill remembered to call `ccam stage`, and the ship-feature template shipped with no detection rules at all — so a lane driven by Superpowers skills sat at whatever stage it last declared, and the `gates` node was never declared by anything. Detection (`detect` rules on each node) now covers the Superpowers skill invocations and the `ccam`/`gh` commands the ship-feature-lane skill actually runs. It stays a safety net, not the mechanism: forward-only, never `done`, never overriding a declaration. Two rules were deliberately left out — `git diff` on `review` (this repo's own tests record it pinning a lane at `review` on a real session) and anything on `merged`/`done`. Stage vocabulary grows to 50 names over the same 16 nodes, following Shipyard's PHASES shape: sub-states like `migration-collision`, `e2e-scoped` and `gate-blocked` say WHY a lane sits on a node without the map growing a node per reason. Every alias has a source — the skill declares it, `default.json` uses it, or Shipyard's PHASES lists it. Two silent failures fixed along the way: - `lane.stages` is keyed by the raw declared string, so a stage declared under an alias lost its `--evidence` and rendered amber instead of green. `stageRecords` resolves each key onto its node. - `ccam stage <typo>` stored fine and then rendered nowhere. It now warns on stderr while still exiting 0. `ccam lanes pipeline` closes the gap that made all of this invisible: a lane could only be assigned a template at creation, and no screen in the web UI offers the choice, so every lane added from "+ Add lane" was stuck on `default`'s 8 nodes. An unknown template id is now refused rather than silently falling back to `default` on read. Also merges the repo's own `ship-feature` skill into the Superpowers workflow: it delegates planning/TDD/review/verification instead of restating them, and declares a stage at each phase.
22 KiB
22 KiB